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remove player from map in weird edgecase
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@ -64,8 +64,12 @@ void CNShardServer::_killConnection(CNSocket* cns) {
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Player* plr = PlayerManager::getPlayer(cns);
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if (plr == nullptr)
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if (plr == nullptr) { // this shouldn't happen if everything works correctly...
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PlayerManager::removePlayer(cns);
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// also, hopefully the player's progress was already saved since the last db save interval, but rip those 2 mins of progress lol
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return;
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}
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int64_t key = plr->SerialKey;
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