Fix sliders stopping in place after one round-trip

This commit is contained in:
CakeLancelot 2021-05-16 14:39:45 -05:00
parent 81cc19f985
commit 8326ea6e26

View File

@ -144,6 +144,7 @@ struct Bus : public BaseNPC {
Bus(int x, int y, int z, int angle, uint64_t iID, int t, int id) :
BaseNPC(x, y, z, angle, iID, t, id) {
type = EntityType::BUS;
loopingPath = true;
}
virtual void enterIntoViewOf(CNSocket *sock) override;