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[refactor] Active power handling
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@@ -33,6 +33,7 @@ namespace PlayerManager {
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CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
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WarpLocation *getRespawnPoint(Player *plr);
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void sendToGroup(CNSocket *sock, void* buf, uint32_t type, size_t size);
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void sendToViewable(CNSocket *sock, void* buf, uint32_t type, size_t size);
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// TODO: unify this under the new Entity system
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