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[refactor] Active power handling
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@@ -93,6 +93,7 @@ struct Player : public Entity, public ICombatant {
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virtual Buff* getBuff(int buffId) override;
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virtual void removeBuff(int buffId) override;
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virtual void removeBuff(int buffId, int buffClass) override;
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virtual void clearBuffs(bool force) override;
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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virtual int takeDamage(EntityRef src, int amt) override;
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