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[refactor] Active power handling
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@@ -21,8 +21,6 @@ namespace MobAI {
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}
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struct Mob : public CombatNPC {
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// general
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std::unordered_map<int32_t,time_t> unbuffTimes = {};
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// dead
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time_t killedTime = 0;
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@@ -71,8 +69,6 @@ struct Mob : public CombatNPC {
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offsetX = 0;
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offsetY = 0;
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cbf = 0;
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// NOTE: there appear to be discrepancies in the dump
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hp = maxHealth;
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