[refactor] Active power handling

This commit is contained in:
gsemaj
2022-11-27 17:36:47 -05:00
committed by gsemaj
parent 4ece1bb89b
commit 82bee2051a
17 changed files with 330 additions and 247 deletions

View File

@@ -29,7 +29,7 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
SkillData* skill = &Abilities::SkillTable[skillId];
if(skill->drainType == SkillDrainType::PASSIVE) {
// apply buff
if(skill->targetType != SkillTargetType::SELF) {
if(skill->targetType != SkillTargetType::PLAYERS) {
std::cout << "[WARN] weird skill type for egg " << eggId << " with skill " << skillId << ", should be " << (int)skill->targetType << std::endl;
}