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[refactor] Active power handling
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@@ -7,9 +7,51 @@
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#include <map>
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#include <vector>
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#include <assert.h>
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constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
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enum class SkillType {
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DAMAGE = 1,
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HEAL_HP = 2,
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KNOCKDOWN = 3, // dnd
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SLEEP = 4, // dnd
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SNARE = 5, // dnd
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HEAL_STAMINA = 6,
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STAMINA_SELF = 7,
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STUN = 8, // dnd
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WEAPONSLOW = 9,
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JUMP = 10,
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RUN = 11,
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STEALTH = 12,
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SWIM = 13,
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MINIMAPENEMY = 14,
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MINIMAPTRESURE = 15,
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PHOENIX = 16,
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PROTECTBATTERY = 17,
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PROTECTINFECTION = 18,
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REWARDBLOB = 19,
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REWARDCASH = 20,
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BATTERYDRAIN = 21,
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CORRUPTIONATTACK = 22,
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INFECTIONDAMAGE = 23,
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KNOCKBACK = 24,
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FREEDOM = 25,
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PHOENIX_GROUP = 26,
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RECALL = 27,
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RECALL_GROUP = 28,
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RETROROCKET_SELF = 29,
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BLOODSUCKING = 30,
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BOUNDINGBALL = 31,
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INVULNERABLE = 32,
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NANOSTIMPAK = 33,
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RETURNHOMEHEAL = 34,
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BUFFHEAL = 35,
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EXTRABANK = 36,
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CORRUPTIONATTACKWIN = 38,
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CORRUPTIONATTACKLOSE = 39,
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};
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enum class SkillEffectTarget {
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POINT = 1,
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SELF = 2,
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@@ -21,7 +63,7 @@ enum class SkillEffectTarget {
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enum class SkillTargetType {
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MOBS = 1,
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SELF = 2,
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PLAYERS = 2,
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GROUP = 3
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};
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@@ -34,6 +76,7 @@ struct SkillResult {
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size_t size;
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uint8_t payload[MAX_SKILLRESULT_SIZE];
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SkillResult(size_t len, void* dat) {
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assert(len <= MAX_SKILLRESULT_SIZE);
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size = len;
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memcpy(payload, dat, len);
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}
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@@ -43,7 +86,7 @@ struct SkillResult {
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};
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struct SkillData {
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int skillType; // eST
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SkillType skillType; // eST
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SkillEffectTarget effectTarget;
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int effectType; // always 1?
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SkillTargetType targetType;
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@@ -60,9 +103,9 @@ struct SkillData {
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namespace Abilities {
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extern std::map<int32_t, SkillData> SkillTable;
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void useNanoSkill(CNSocket*, sNano&, std::vector<ICombatant*>);
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void useNanoSkill(CNSocket*, SkillData*, sNano&, std::vector<ICombatant*>);
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void useNPCSkill(EntityRef, int skillID, std::vector<ICombatant*>);
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std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
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int getCSTBFromST(int eSkillType);
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std::vector<ICombatant*> matchTargets(ICombatant*, SkillData*, int, int32_t*);
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int getCSTBFromST(SkillType skillType);
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}
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