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https://github.com/OpenFusionProject/OpenFusion.git
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[refactor] Replace a few uses of magic numbers with enums
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4153d5cd30
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803073213e
@ -247,17 +247,17 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
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uint64_t instance = plr->instanceID;
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uint64_t instance = plr->instanceID;
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const int unstickRange = 400;
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const int unstickRange = 400;
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switch (req->eTeleportType) {
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switch ((eCN_GM_TeleportType)req->eTeleportType) {
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case eCN_GM_TeleportMapType__MyLocation:
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case eCN_GM_TeleportType::MyLocation:
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PlayerManager::sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
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PlayerManager::sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
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break;
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break;
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case eCN_GM_TeleportMapType__MapXYZ:
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case eCN_GM_TeleportType::MapXYZ:
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instance = req->iToMap;
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instance = req->iToMap;
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// fallthrough
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// fallthrough
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case eCN_GM_TeleportMapType__XYZ:
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case eCN_GM_TeleportType::XYZ:
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PlayerManager::sendPlayerTo(targetSock, req->iToX, req->iToY, req->iToZ, instance);
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PlayerManager::sendPlayerTo(targetSock, req->iToX, req->iToY, req->iToZ, instance);
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break;
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break;
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case eCN_GM_TeleportMapType__SomeoneLocation:
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case eCN_GM_TeleportType::SomeoneLocation:
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// player to teleport to
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// player to teleport to
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goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
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goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
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AUTOU16TOU8(req->szGoalPC_FirstName), AUTOU16TOU8(req->szGoalPC_LastName));
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AUTOU16TOU8(req->szGoalPC_FirstName), AUTOU16TOU8(req->szGoalPC_LastName));
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@ -269,7 +269,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
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PlayerManager::sendPlayerTo(targetSock, goalPlr->x, goalPlr->y, goalPlr->z, goalPlr->instanceID);
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PlayerManager::sendPlayerTo(targetSock, goalPlr->x, goalPlr->y, goalPlr->z, goalPlr->instanceID);
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break;
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break;
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case eCN_GM_TeleportMapType__Unstick:
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case eCN_GM_TeleportType::Unstick:
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targetPlr = PlayerManager::getPlayer(targetSock);
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targetPlr = PlayerManager::getPlayer(targetSock);
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PlayerManager::sendPlayerTo(targetSock, targetPlr->x - unstickRange/2 + Rand::rand(unstickRange),
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PlayerManager::sendPlayerTo(targetSock, targetPlr->x - unstickRange/2 + Rand::rand(unstickRange),
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@ -367,7 +367,7 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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// if escort task, assign matching paths to all nearby NPCs
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// if escort task, assign matching paths to all nearby NPCs
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if (task["m_iHTaskType"] == 6) {
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if (task["m_iHTaskType"] == (int)eTaskTypeProperty::EscortDefence) {
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for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance
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for (ChunkPos& chunkPos : Chunking::getChunksInMap(plr->instanceID)) { // check all NPCs in the instance
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Chunk* chunk = Chunking::chunks[chunkPos];
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Chunk* chunk = Chunking::chunks[chunkPos];
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for (EntityRef ref : chunk->entities) {
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for (EntityRef ref : chunk->entities) {
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@ -399,7 +399,7 @@ static void taskEnd(CNSocket* sock, CNPacketData* data) {
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* once we comb over mission logic more throughly
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* once we comb over mission logic more throughly
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*/
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*/
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bool mobsAreKilled = false;
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bool mobsAreKilled = false;
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if (task->task["m_iHTaskType"] == 5) {
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if (task->task["m_iHTaskType"] == (int)eTaskTypeProperty::Defeat) {
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mobsAreKilled = true;
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mobsAreKilled = true;
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == missionData->iTaskNum) {
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if (plr->tasks[i] == missionData->iTaskNum) {
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@ -234,14 +234,14 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
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int style2 = Nanos::nanoStyle(plr->activeNano);
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int style2 = Nanos::nanoStyle(plr->activeNano);
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if (style2 == -1) { // no nano
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if (style2 == -1) { // no nano
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respdata[i].iHitFlag = 8;
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respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
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respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
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respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
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} else if (style == style2) {
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} else if (style == style2) {
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respdata[i].iHitFlag = 8; // tie
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respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
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respdata[i].iDamage = 0;
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respdata[i].iDamage = 0;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
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} else if (style - style2 == 1 || style2 - style == 2) {
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} else if (style - style2 == 1 || style2 - style == 2) {
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respdata[i].iHitFlag = 4; // win
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respdata[i].iHitFlag = HF_BIT_STYLE_WIN;
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respdata[i].iDamage = 0;
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respdata[i].iDamage = 0;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina += 45;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina += 45;
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if (plr->Nanos[plr->activeNano].iStamina > 150)
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if (plr->Nanos[plr->activeNano].iStamina > 150)
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@ -252,7 +252,7 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
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if (pwr.skillType == EST_DAMAGE)
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if (pwr.skillType == EST_DAMAGE)
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pwr.handle(sock, targetData2, plr->activeNano, skillID, 0, 200);
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pwr.handle(sock, targetData2, plr->activeNano, skillID, 0, 200);
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} else {
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} else {
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respdata[i].iHitFlag = 16; // lose
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respdata[i].iHitFlag = HF_BIT_STYLE_LOSE;
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respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
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respdata[i].iDamage = Abilities::SkillTable[skillID].powerIntensity[0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina -= 90;
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respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina -= 90;
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if (plr->Nanos[plr->activeNano].iStamina < 0) {
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if (plr->Nanos[plr->activeNano].iStamina < 0) {
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@ -406,21 +406,22 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
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int activeSlot = -1;
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int activeSlot = -1;
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bool move = false;
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bool move = false;
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if (reviveData->iRegenType == 3 && plr->iConditionBitFlag & CSB_BIT_PHOENIX) {
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switch ((ePCRegenType)reviveData->iRegenType) {
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// nano revive
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case ePCRegenType::HereByPhoenix: // nano revive
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if (!(plr->iConditionBitFlag & CSB_BIT_PHOENIX))
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return; // sanity check
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plr->Nanos[plr->activeNano].iStamina = 0;
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plr->Nanos[plr->activeNano].iStamina = 0;
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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Abilities::applyBuff(sock, plr->Nanos[plr->activeNano].iSkillID, 2, 1, 0);
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Abilities::applyBuff(sock, plr->Nanos[plr->activeNano].iSkillID, 2, 1, 0);
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} else if (reviveData->iRegenType == 4) {
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// fallthrough
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// revived by group member's nano
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case ePCRegenType::HereByPhoenixGroup: // revived by group member's nano
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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} else if (reviveData->iRegenType == 5) {
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break;
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// warp away
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default: // plain respawn
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move = true;
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} else {
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// plain respawn
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move = true;
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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// fallthrough
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case ePCRegenType::Unstick: // warp away
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move = true;
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break;
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}
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}
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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@ -667,16 +668,16 @@ CNSocket *PlayerManager::getSockFromName(std::string firstname, std::string last
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}
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}
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CNSocket *PlayerManager::getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname) {
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CNSocket *PlayerManager::getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname) {
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switch (by) {
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switch ((eCN_GM_TargetSearchBy)by) {
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case eCN_GM_TargetSearchBy__PC_ID:
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case eCN_GM_TargetSearchBy::PC_ID:
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assert(id != 0);
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assert(id != 0);
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return getSockFromID(id);
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return getSockFromID(id);
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case eCN_GM_TargetSearchBy__PC_UID: // account id; not player id
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case eCN_GM_TargetSearchBy::PC_UID: // account id; not player id
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assert(uid != 0);
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assert(uid != 0);
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for (auto& pair : players)
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for (auto& pair : players)
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if (pair.second->accountId == uid)
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if (pair.second->accountId == uid)
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return pair.first;
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return pair.first;
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case eCN_GM_TargetSearchBy__PC_Name:
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case eCN_GM_TargetSearchBy::PC_Name:
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assert(firstname != "" && lastname != ""); // XXX: remove this if we start messing around with edited names?
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assert(firstname != "" && lastname != ""); // XXX: remove this if we start messing around with edited names?
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return getSockFromName(firstname, lastname);
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return getSockFromName(firstname, lastname);
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}
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}
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@ -10,18 +10,40 @@ const float CN_EP_RANK_4 = 0.3f;
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const float CN_EP_RANK_5 = 0.29f;
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const float CN_EP_RANK_5 = 0.29f;
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// methods of finding players for GM commands
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// methods of finding players for GM commands
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enum eCN_GM_TargetSearchBy {
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enum class eCN_GM_TargetSearchBy {
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eCN_GM_TargetSearchBy__PC_ID, // player id
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PC_ID, // player id
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eCN_GM_TargetSearchBy__PC_Name, // firstname, lastname
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PC_Name, // firstname, lastname
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eCN_GM_TargetSearchBy__PC_UID // account id
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PC_UID // account id
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};
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};
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enum eCN_GM_TeleportType {
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enum class eCN_GM_TeleportType {
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eCN_GM_TeleportMapType__XYZ,
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XYZ,
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eCN_GM_TeleportMapType__MapXYZ,
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MapXYZ,
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eCN_GM_TeleportMapType__MyLocation,
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MyLocation,
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eCN_GM_TeleportMapType__SomeoneLocation,
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SomeoneLocation,
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eCN_GM_TeleportMapType__Unstick
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Unstick
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};
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enum class eTaskTypeProperty {
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None = -1,
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Talk = 1,
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GotoLocation = 2,
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UseItems = 3,
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Delivery = 4,
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Defeat = 5,
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EscortDefence = 6,
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Max = 7
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};
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enum class ePCRegenType {
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None,
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Xcom,
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Here,
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HereByPhoenix,
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HereByPhoenixGroup,
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Unstick,
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HereByPhoenixItem,
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End
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};
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};
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// nano powers
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// nano powers
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