mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
made particles for picking up eggs work, made damage and heal eggs work
This commit is contained in:
parent
859b24229a
commit
8003518e18
@ -691,15 +691,31 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
|
|||||||
if (plr == nullptr)
|
if (plr == nullptr)
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
int32_t CBFlag = -1, iValue, CSTB;
|
int32_t CBFlag = -1, iValue = 0, CSTB, EST;
|
||||||
|
|
||||||
// find the right passive power data
|
// damage and heal have to be set by hand
|
||||||
for (auto& pwr : NanoManager::PassivePowers)
|
if (skillId == 183) {
|
||||||
if (pwr.powers.count(skillId)) {
|
// damage
|
||||||
CBFlag = pwr.iCBFlag;
|
CBFlag = CSB_BIT_INFECTION;
|
||||||
CSTB = pwr.eCharStatusTimeBuffID;
|
CSTB = ECSB_INFECTION;
|
||||||
iValue = pwr.iValue;
|
EST = EST_INFECTIONDAMAGE;
|
||||||
}
|
}
|
||||||
|
else if (skillId == 150) {
|
||||||
|
// heal
|
||||||
|
CBFlag = CSB_BIT_HEAL;
|
||||||
|
CSTB = ECSB_HEAL;
|
||||||
|
EST = EST_HEAL_HP;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// find the right passive power data
|
||||||
|
for (auto& pwr : NanoManager::PassivePowers)
|
||||||
|
if (pwr.powers.count(skillId)) {
|
||||||
|
CBFlag = pwr.iCBFlag;
|
||||||
|
CSTB = pwr.eCharStatusTimeBuffID;
|
||||||
|
EST = pwr.eSkillType;
|
||||||
|
iValue = pwr.iValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (CBFlag < 0)
|
if (CBFlag < 0)
|
||||||
return -1;
|
return -1;
|
||||||
@ -729,6 +745,36 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
|
|||||||
time_t until = getTimestamp() + duration;
|
time_t until = getTimestamp() + duration;
|
||||||
EggBuffs[key] = until;
|
EggBuffs[key] = until;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* to give player a visual effect (eg. blue particles for run or wings for jump)
|
||||||
|
* we have to send him NANO_SKILL_USE packet with nano Id set to 0
|
||||||
|
* yes, this is utterly stupid and disgusting
|
||||||
|
*/
|
||||||
|
|
||||||
|
const size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Buff);
|
||||||
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
|
// we know it's only one trailing struct, so we can skip full validation
|
||||||
|
|
||||||
|
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||||
|
sP_FE2CL_NANO_SKILL_USE* skillUse = (sP_FE2CL_NANO_SKILL_USE*)respbuf;
|
||||||
|
sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NANO_SKILL_USE));
|
||||||
|
|
||||||
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
|
skillUse->iPC_ID = plr->iID;
|
||||||
|
skillUse->iSkillID = skillId;
|
||||||
|
skillUse->iNanoID = 0;
|
||||||
|
skillUse->iNanoStamina = 150;
|
||||||
|
skillUse->eST = EST;
|
||||||
|
skillUse->iTargetCnt = 1;
|
||||||
|
|
||||||
|
skill->eCT = 1;
|
||||||
|
skill->iID = plr->iID;
|
||||||
|
skill->iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
||||||
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -742,25 +788,34 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
|
|||||||
it++;
|
it++;
|
||||||
|
|
||||||
// if time reached 0
|
// if time reached 0
|
||||||
else{
|
else {
|
||||||
CNSocket* sock = it->first.first;
|
CNSocket* sock = it->first.first;
|
||||||
Player* plr = PlayerManager::getPlayer(sock);
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
// if player is still on the server
|
// if player is still on the server
|
||||||
if (plr != nullptr) {
|
if (plr != nullptr) {
|
||||||
|
|
||||||
int32_t CBFlag = it->first.second;
|
int32_t CBFlag = it->first.second;
|
||||||
int32_t CSTB = -1, iValue;
|
int32_t CSTB = -1, iValue = 0;
|
||||||
|
|
||||||
// find CSTB Value
|
// find CSTB Value
|
||||||
for (auto pwr : NanoManager::PassivePowers) {
|
if (CBFlag == CSB_BIT_INFECTION)
|
||||||
if (pwr.iCBFlag == CBFlag) {
|
CSTB = ECSB_INFECTION;
|
||||||
CSTB = pwr.eCharStatusTimeBuffID;
|
|
||||||
iValue = pwr.iValue;
|
else if (CBFlag == CSB_BIT_HEAL)
|
||||||
break;
|
CSTB = ECSB_HEAL;
|
||||||
|
|
||||||
|
else {
|
||||||
|
for (auto pwr : NanoManager::PassivePowers) {
|
||||||
|
if (pwr.iCBFlag == CBFlag) {
|
||||||
|
CSTB = pwr.eCharStatusTimeBuffID;
|
||||||
|
iValue = pwr.iValue;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CSTB >= 0) {
|
if (CSTB > 0) {
|
||||||
// update CBFlag serverside
|
// update CBFlag serverside
|
||||||
plr->iEggConditionBitFlag &= ~CBFlag;
|
plr->iEggConditionBitFlag &= ~CBFlag;
|
||||||
// send buff update packet
|
// send buff update packet
|
||||||
@ -776,7 +831,6 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
|
|||||||
// remove buff from the map
|
// remove buff from the map
|
||||||
it = EggBuffs.erase(it);
|
it = EggBuffs.erase(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// check dead eggs
|
// check dead eggs
|
||||||
@ -825,7 +879,7 @@ void NPCManager::eggSummon(CNSocket* sock, CNPacketData* data) {
|
|||||||
int addX = -500.0f * sin(plr->angle / 180.0f * M_PI);
|
int addX = -500.0f * sin(plr->angle / 180.0f * M_PI);
|
||||||
int addY = -500.0f * cos(plr->angle / 180.0f * M_PI);
|
int addY = -500.0f * cos(plr->angle / 180.0f * M_PI);
|
||||||
|
|
||||||
Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, false);
|
Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, true);
|
||||||
NPCManager::NPCs[id] = egg;
|
NPCManager::NPCs[id] = egg;
|
||||||
NPCManager::Eggs[id] = egg;
|
NPCManager::Eggs[id] = egg;
|
||||||
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID);
|
NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID);
|
||||||
@ -858,25 +912,86 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
|
|||||||
int typeId = egg->appearanceData.iNPCType;
|
int typeId = egg->appearanceData.iNPCType;
|
||||||
if (EggTypes.find(typeId) == EggTypes.end()) {
|
if (EggTypes.find(typeId) == EggTypes.end()) {
|
||||||
if (egg->npcClass != NPCClass::NPC_EGG) {
|
if (egg->npcClass != NPCClass::NPC_EGG) {
|
||||||
std::cout << "[WARN] Egg Type "<< typeId <<" not found!" << std::endl;
|
std::cout << "[WARN] Egg Type " << typeId << " not found!" << std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EggType* type = &EggTypes[typeId];
|
EggType* type = &EggTypes[typeId];
|
||||||
|
|
||||||
// response packet
|
// buff the player
|
||||||
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
|
||||||
resp.iSkillID = type->effectId;
|
|
||||||
if (resp.iSkillID == 0)
|
|
||||||
resp.iSkillID = -1;
|
|
||||||
|
|
||||||
// this packet is only responsible for showing UI effect stuff
|
|
||||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
|
|
||||||
|
|
||||||
// buff
|
|
||||||
if (type->effectId != 0)
|
if (type->effectId != 0)
|
||||||
eggBuffPlayer(sock, type->effectId, type->duration);
|
eggBuffPlayer(sock, type->effectId, type->duration);
|
||||||
|
|
||||||
|
// damage egg
|
||||||
|
if (type->effectId == 183) {
|
||||||
|
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
|
||||||
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
|
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||||
|
sSkillResult_Damage* dmg = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||||
|
|
||||||
|
dmg->iDamage = PC_MAXHEALTH(plr->level) * 6 / 10;
|
||||||
|
|
||||||
|
plr->HP -= dmg->iDamage;
|
||||||
|
|
||||||
|
pkt->iID = plr->iID;
|
||||||
|
pkt->eCT = 1; // player
|
||||||
|
pkt->iTB_ID = 19;
|
||||||
|
dmg->iHP = plr->HP;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||||
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||||
|
}
|
||||||
|
// heal egg
|
||||||
|
else if (type->effectId == 150) {
|
||||||
|
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Heal_HP);
|
||||||
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||||
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
|
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK* pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
|
||||||
|
sSkillResult_Heal_HP* heal = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
|
||||||
|
|
||||||
|
heal->iHealHP = PC_MAXHEALTH(plr->level) * 35 / 100;
|
||||||
|
plr->HP += heal->iHealHP;
|
||||||
|
if (plr->HP > PC_MAXHEALTH(plr->level))
|
||||||
|
plr->HP = PC_MAXHEALTH(plr->level);
|
||||||
|
|
||||||
|
heal->iHP = plr->HP;
|
||||||
|
heal->iID = plr->iID;
|
||||||
|
heal->eCT = 1;
|
||||||
|
|
||||||
|
pkt->iID = plr->iID;
|
||||||
|
pkt->eCT = 1; // player
|
||||||
|
pkt->iTB_ID = ECSB_HEAL;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||||
|
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* SHINY_PIKUP_SUCC is only causing a GUI effect in the client
|
||||||
|
* (buff icon pops up in the bottom of the screen)
|
||||||
|
* so we don't send it for non-effect
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (type->effectId != 0)
|
||||||
|
{
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
||||||
|
resp.iSkillID = type->effectId;
|
||||||
|
|
||||||
|
// in general client finds correct icon on it's own,
|
||||||
|
// but for damage we have to supply correct CSTB
|
||||||
|
if (resp.iSkillID == 183)
|
||||||
|
resp.eCSTB = ECSB_INFECTION;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
|
||||||
|
}
|
||||||
|
|
||||||
// drop
|
// drop
|
||||||
if (type->dropCrateId != 0) {
|
if (type->dropCrateId != 0) {
|
||||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||||
|
@ -23,7 +23,7 @@ std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
|
|||||||
|
|
||||||
// passive powers
|
// passive powers
|
||||||
std::set<int> ScavengePowers = {3, 50, 99};
|
std::set<int> ScavengePowers = {3, 50, 99};
|
||||||
std::set<int> RunPowers = {4, 68, 86, 132};
|
std::set<int> RunPowers = {4, 68, 86, 155};
|
||||||
std::set<int> GroupRunPowers = {8, 62, 73};
|
std::set<int> GroupRunPowers = {8, 62, 73};
|
||||||
std::set<int> BonusPowers = {6, 54, 104};
|
std::set<int> BonusPowers = {6, 54, 104};
|
||||||
std::set<int> GuardPowers = {9, 57, 76, 157};
|
std::set<int> GuardPowers = {9, 57, 76, 157};
|
||||||
|
Loading…
Reference in New Issue
Block a user