Use direct members instead of pointers for viewableChunks and buyback

We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
This commit is contained in:
2021-03-20 02:23:53 +01:00
parent 8afe175bd1
commit 7f9cdfc9ae
10 changed files with 30 additions and 36 deletions

View File

@@ -249,7 +249,7 @@ static void summonWCommand(std::string full, std::vector<std::string>& args, CNS
static void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
BaseNPC* npc = NPCManager::getNearestNPC(&plr->viewableChunks, plr->x, plr->y, plr->z);
if (npc == nullptr) {
Chat::sendServerMessage(sock, "/unsummonW: No NPCs found nearby");
@@ -331,7 +331,7 @@ static void toggleAiCommand(std::string full, std::vector<std::string>& args, CN
static void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
BaseNPC* npc = NPCManager::getNearestNPC(&plr->viewableChunks, plr->x, plr->y, plr->z);
if (npc == nullptr) {
Chat::sendServerMessage(sock, "[NPCR] No NPCs found nearby");
@@ -413,7 +413,7 @@ static void npcInstanceCommand(std::string full, std::vector<std::string>& args,
return;
}
BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
BaseNPC* npc = NPCManager::getNearestNPC(&plr->viewableChunks, plr->x, plr->y, plr->z);
if (npc == nullptr) {
Chat::sendServerMessage(sock, "[NPCI] No NPCs found nearby");
@@ -650,7 +650,7 @@ static void flushCommand(std::string full, std::vector<std::string>& args, CNSoc
static void whoisCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
BaseNPC* npc = NPCManager::getNearestNPC(plr->viewableChunks, plr->x, plr->y, plr->z);
BaseNPC* npc = NPCManager::getNearestNPC(&plr->viewableChunks, plr->x, plr->y, plr->z);
if (npc == nullptr) {
Chat::sendServerMessage(sock, "[WHOIS] No NPCs found nearby");