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[WIP] Rename Entity.type -> Entity.kind
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@@ -77,7 +77,7 @@ struct Mob : public CombatNPC {
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// NOTE: there appear to be discrepancies in the dump
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appearanceData.iHP = maxHealth;
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type = EntityType::MOB;
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kind = EntityType::MOB;
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_stepAI = MobAI::step;
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}
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