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https://github.com/OpenFusionProject/OpenFusion.git
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replaced high_resolution_clock with system_time for timestamps
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0931c88541
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7ba9b9a54f
@ -33,6 +33,7 @@
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std::string U16toU8(char16_t* src);
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std::string U16toU8(char16_t* src);
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size_t U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
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size_t U8toU16(std::string src, char16_t* des); // returns number of char16_t that was written at des
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time_t getTime();
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time_t getTime();
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time_t getTimestamp();
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// The PROTOCOL_VERSION definition is defined by the build system.
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// The PROTOCOL_VERSION definition is defined by the build system.
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#if !defined(PROTOCOL_VERSION)
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#if !defined(PROTOCOL_VERSION)
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@ -128,7 +128,7 @@ int Database::addAccount(std::string login, std::string password)
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account.Login = login;
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account.Login = login;
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account.Password = password;
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account.Password = password;
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account.Selected = 1;
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account.Selected = 1;
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account.Created = getTime();
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account.Created = getTimestamp();
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return db.insert(account);
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return db.insert(account);
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}
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}
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@ -137,7 +137,7 @@ void Database::updateSelected(int accountId, int slot)
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Account acc = db.get<Account>(accountId);
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Account acc = db.get<Account>(accountId);
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acc.Selected = slot;
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acc.Selected = slot;
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//timestamp
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//timestamp
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acc.LastLogin = getTime();
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acc.LastLogin = getTimestamp();
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db.update(acc);
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db.update(acc);
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}
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}
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@ -172,7 +172,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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DbPlayer create = {};
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DbPlayer create = {};
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//set timestamp
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//set timestamp
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create.Created = getTime();
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create.Created = getTimestamp();
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// save packet data
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// save packet data
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create.FirstName = U16toU8(save->szFirstName);
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create.FirstName = U16toU8(save->szFirstName);
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create.LastName = U16toU8(save->szLastName);
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create.LastName = U16toU8(save->szLastName);
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@ -380,7 +380,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
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appendBlob(&result.QuestFlag, flag);
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appendBlob(&result.QuestFlag, flag);
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}
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}
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//timestamp
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//timestamp
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result.LastLogin = getTime();
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result.LastLogin = getTimestamp();
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result.Created = getDbPlayerById(player->iID).Created;
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result.Created = getDbPlayerById(player->iID).Created;
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return result;
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return result;
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@ -611,7 +611,7 @@ void Database::getInventory(Player* player) {
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}
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}
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void Database::removeExpiredVehicles(Player* player) {
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void Database::removeExpiredVehicles(Player* player) {
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uint64_t currentTime = getTime();
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uint64_t currentTime = getTimestamp();
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//remove from bank immediately
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//remove from bank immediately
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for (int i = 0; i < ABANK_COUNT; i++) {
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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@ -118,7 +118,7 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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// if vehicle
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// if vehicle
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if (req->Item.iType == 10)
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if (req->Item.iType == 10)
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// set time limit: current time + 7days
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// set time limit: current time + 7days
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req->Item.iTimeLimit = getTime() + 604800;
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req->Item.iTimeLimit = getTimestamp() + 604800;
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if (slot != req->iInvenSlotNum) {
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if (slot != req->iInvenSlotNum) {
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@ -149,3 +149,11 @@ time_t getTime() {
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return (time_t)value.count();
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return (time_t)value.count();
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}
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}
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time_t getTimestamp() {
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using namespace std::chrono;
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milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(system_clock::now())).time_since_epoch());
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return (time_t)value.count();
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}
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