mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
[refactor] Buff + skill bugfixes
This commit is contained in:
parent
33206b1207
commit
7af39b3d04
@ -127,6 +127,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
|
|||||||
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
|
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
|
||||||
combatant->takeDamage(buff->getLastSource(), 0); // aggro
|
combatant->takeDamage(buff->getLastSource(), 0); // aggro
|
||||||
}
|
}
|
||||||
|
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||||
if(drainType == SkillDrainType::ACTIVE && status == ETBU_DEL)
|
if(drainType == SkillDrainType::ACTIVE && status == ETBU_DEL)
|
||||||
Buffs::timeBuffTimeout(self);
|
Buffs::timeBuffTimeout(self);
|
||||||
},
|
},
|
||||||
@ -150,19 +151,24 @@ static SkillResult handleSkillBatteryDrain(SkillData* skill, int power, ICombata
|
|||||||
Player* plr = dynamic_cast<Player*>(target);
|
Player* plr = dynamic_cast<Player*>(target);
|
||||||
|
|
||||||
const double scalingFactor = (18 + source->getLevel()) / 36.0;
|
const double scalingFactor = (18 + source->getLevel()) / 36.0;
|
||||||
|
const bool blocked = target->hasBuff(ECSB_PROTECT_BATTERY);
|
||||||
|
|
||||||
int boostDrain = (int)(skill->values[0][power] * scalingFactor);
|
int boostDrain = 0;
|
||||||
if(boostDrain > plr->batteryW) boostDrain = plr->batteryW;
|
int potionDrain = 0;
|
||||||
plr->batteryW -= boostDrain;
|
if(!blocked) {
|
||||||
|
boostDrain = (int)(skill->values[0][power] * scalingFactor);
|
||||||
|
if(boostDrain > plr->batteryW) boostDrain = plr->batteryW;
|
||||||
|
plr->batteryW -= boostDrain;
|
||||||
|
|
||||||
int potionDrain = (int)(skill->values[1][power] * scalingFactor);
|
potionDrain = (int)(skill->values[1][power] * scalingFactor);
|
||||||
if(potionDrain > plr->batteryN) potionDrain = plr->batteryN;
|
if(potionDrain > plr->batteryN) potionDrain = plr->batteryN;
|
||||||
plr->batteryN -= potionDrain;
|
plr->batteryN -= potionDrain;
|
||||||
|
}
|
||||||
|
|
||||||
sSkillResult_BatteryDrain result{};
|
sSkillResult_BatteryDrain result{};
|
||||||
result.eCT = target->getCharType();
|
result.eCT = target->getCharType();
|
||||||
result.iID = target->getID();
|
result.iID = target->getID();
|
||||||
result.bProtected = target->hasBuff(ECSB_PROTECT_BATTERY);
|
result.bProtected = blocked;
|
||||||
result.iDrainW = boostDrain;
|
result.iDrainW = boostDrain;
|
||||||
result.iBatteryW = plr->batteryW;
|
result.iBatteryW = plr->batteryW;
|
||||||
result.iDrainN = potionDrain;
|
result.iDrainN = potionDrain;
|
||||||
@ -209,6 +215,11 @@ static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombat
|
|||||||
|
|
||||||
switch(skill->skillType)
|
switch(skill->skillType)
|
||||||
{
|
{
|
||||||
|
case SkillType::CORRUPTIONATTACK:
|
||||||
|
case SkillType::CORRUPTIONATTACKLOSE:
|
||||||
|
case SkillType::CORRUPTIONATTACKWIN:
|
||||||
|
// skillHandler = handleSkillCorruptionReflect;
|
||||||
|
// break;
|
||||||
case SkillType::DAMAGE:
|
case SkillType::DAMAGE:
|
||||||
skillHandler = handleSkillDamage;
|
skillHandler = handleSkillDamage;
|
||||||
break;
|
break;
|
||||||
|
54
src/Eggs.cpp
54
src/Eggs.cpp
@ -26,6 +26,7 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SkillResult result = SkillResult();
|
||||||
SkillData* skill = &Abilities::SkillTable[skillId];
|
SkillData* skill = &Abilities::SkillTable[skillId];
|
||||||
if(skill->drainType == SkillDrainType::PASSIVE) {
|
if(skill->drainType == SkillDrainType::PASSIVE) {
|
||||||
// apply buff
|
// apply buff
|
||||||
@ -50,12 +51,57 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
|||||||
// no-op
|
// no-op
|
||||||
},
|
},
|
||||||
&eggBuff);
|
&eggBuff);
|
||||||
|
|
||||||
|
sSkillResult_Buff resultBuff{};
|
||||||
|
resultBuff.eCT = plr->getCharType();
|
||||||
|
resultBuff.iID = plr->getID();
|
||||||
|
resultBuff.bProtected = false;
|
||||||
|
resultBuff.iConditionBitFlag = plr->getCompositeCondition();
|
||||||
|
result = SkillResult(sizeof(sSkillResult_Buff), &resultBuff);
|
||||||
|
} else {
|
||||||
|
int value = plr->getMaxHP() * skill->values[0][0] / 1000;
|
||||||
|
sSkillResult_Damage resultDamage{};
|
||||||
|
sSkillResult_Heal_HP resultHeal{};
|
||||||
|
switch(skill->skillType)
|
||||||
|
{
|
||||||
|
case SkillType::DAMAGE:
|
||||||
|
resultDamage.bProtected = false;
|
||||||
|
resultDamage.eCT = plr->getCharType();
|
||||||
|
resultDamage.iID = plr->getID();
|
||||||
|
resultDamage.iDamage = plr->takeDamage(src, value);
|
||||||
|
resultDamage.iHP = plr->getCurrentHP();
|
||||||
|
result = SkillResult(sizeof(sSkillResult_Damage), &resultDamage);
|
||||||
|
break;
|
||||||
|
case SkillType::HEAL_HP:
|
||||||
|
resultHeal.eCT = plr->getCharType();
|
||||||
|
resultHeal.iID = plr->getID();
|
||||||
|
resultHeal.iHealHP = plr->heal(src, value);
|
||||||
|
resultHeal.iHP = plr->getCurrentHP();
|
||||||
|
result = SkillResult(sizeof(sSkillResult_Heal_HP), &resultHeal);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "[WARN] oops, egg with active skill type " << (int)skill->skillType << " unhandled";
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// use skill
|
// initialize response struct
|
||||||
std::vector<ICombatant*> targets;
|
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
|
||||||
targets.push_back(dynamic_cast<ICombatant*>(plr));
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
Abilities::useNPCSkill(src, skillId, targets);
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
|
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||||
|
pkt->iNPC_ID = eggId;
|
||||||
|
pkt->iSkillID = skillId;
|
||||||
|
pkt->eST = (int32_t)skill->skillType;
|
||||||
|
pkt->iTargetCnt = 1;
|
||||||
|
|
||||||
|
if(result.size > 0) {
|
||||||
|
void* attached = (void*)(pkt + 1);
|
||||||
|
memcpy(attached, result.payload, result.size);
|
||||||
|
}
|
||||||
|
|
||||||
|
NPCManager::sendToViewable(src.getEntity(), pkt, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void eggStep(CNServer* serv, time_t currTime) {
|
static void eggStep(CNServer* serv, time_t currTime) {
|
||||||
|
@ -227,7 +227,7 @@ bool MobAI::aggroCheck(Mob *mob, time_t currTime) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, int style) {
|
static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, int mobStyle) {
|
||||||
Player *plr = PlayerManager::getPlayer(mob->target);
|
Player *plr = PlayerManager::getPlayer(mob->target);
|
||||||
|
|
||||||
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT) + targetData[0] * sizeof(sCAttackResult);
|
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT) + targetData[0] * sizeof(sCAttackResult);
|
||||||
@ -246,7 +246,7 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
|||||||
|
|
||||||
resp->iNPC_ID = mob->id;
|
resp->iNPC_ID = mob->id;
|
||||||
resp->iSkillID = skillID;
|
resp->iSkillID = skillID;
|
||||||
resp->iStyle = style;
|
resp->iStyle = mobStyle;
|
||||||
resp->iValue1 = plr->x;
|
resp->iValue1 = plr->x;
|
||||||
resp->iValue2 = plr->y;
|
resp->iValue2 = plr->y;
|
||||||
resp->iValue3 = plr->z;
|
resp->iValue3 = plr->z;
|
||||||
@ -280,27 +280,37 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
|
|||||||
respdata[i].iActiveNanoSlotNum = n;
|
respdata[i].iActiveNanoSlotNum = n;
|
||||||
respdata[i].iNanoID = plr->activeNano;
|
respdata[i].iNanoID = plr->activeNano;
|
||||||
|
|
||||||
int style2 = Nanos::nanoStyle(plr->activeNano);
|
int nanoStyle = Nanos::nanoStyle(plr->activeNano);
|
||||||
if (style2 == -1) { // no nano
|
if (nanoStyle == -1) { // no nano
|
||||||
respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
|
respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
|
||||||
respdata[i].iDamage = Abilities::SkillTable[skillID].values[0][0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
respdata[i].iDamage = Abilities::SkillTable[skillID].values[0][0] * PC_MAXHEALTH((int)mob->data["m_iNpcLevel"]) / 1500;
|
||||||
} else if (style == style2) {
|
} else if (mobStyle == nanoStyle) {
|
||||||
respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
|
respdata[i].iHitFlag = HF_BIT_STYLE_TIE;
|
||||||
respdata[i].iDamage = 0;
|
respdata[i].iDamage = 0;
|
||||||
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
||||||
} else if (style - style2 == 1 || style2 - style == 2) {
|
} else if (mobStyle - nanoStyle == 1 || nanoStyle - mobStyle == 2) {
|
||||||
respdata[i].iHitFlag = HF_BIT_STYLE_WIN;
|
respdata[i].iHitFlag = HF_BIT_STYLE_WIN;
|
||||||
respdata[i].iDamage = 0;
|
respdata[i].iDamage = 0;
|
||||||
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina += 45;
|
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina += 45;
|
||||||
if (plr->Nanos[plr->activeNano].iStamina > 150)
|
if (plr->Nanos[plr->activeNano].iStamina > 150)
|
||||||
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina = 150;
|
respdata[i].iNanoStamina = plr->Nanos[plr->activeNano].iStamina = 150;
|
||||||
// fire damage power disguised as a corruption attack back at the enemy
|
// fire damage power disguised as a corruption attack back at the enemy
|
||||||
SkillData skill = Abilities::SkillTable[skillID];
|
SkillData skill = {
|
||||||
skill.durationTime[0] = 0;
|
SkillType::DAMAGE, // skillType
|
||||||
skill.values[0][0] = 200; // have to set
|
SkillEffectTarget::POINT, // effectTarget
|
||||||
skill.values[0][1] = 200; // all of these
|
1, // effectType
|
||||||
skill.values[0][2] = 200; // because the player might
|
SkillTargetType::MOBS, // targetType
|
||||||
skill.values[0][3] = 200; // have a boost
|
SkillDrainType::ACTIVE, // drainType
|
||||||
|
0, // effectArea
|
||||||
|
{0, 0, 0, 0}, // batteryUse
|
||||||
|
{0, 0, 0, 0}, // durationTime
|
||||||
|
{0, 0, 0}, // valueTypes (unused)
|
||||||
|
{
|
||||||
|
{200, 200, 200, 200},
|
||||||
|
{200, 200, 200, 200},
|
||||||
|
{200, 200, 200, 200},
|
||||||
|
}
|
||||||
|
};
|
||||||
Abilities::useNanoSkill(sock, &skill, *plr->getActiveNano(), { mob });
|
Abilities::useNanoSkill(sock, &skill, *plr->getActiveNano(), { mob });
|
||||||
} else {
|
} else {
|
||||||
respdata[i].iHitFlag = HF_BIT_STYLE_LOSE;
|
respdata[i].iHitFlag = HF_BIT_STYLE_LOSE;
|
||||||
|
Loading…
Reference in New Issue
Block a user