Merge pull request #92 from gsemaj/crocpot

Implement Croc Pot item combining
Fix vehicle type override
This commit is contained in:
CakeLancelot
2020-09-20 13:40:36 -05:00
committed by GitHub
6 changed files with 137 additions and 4 deletions

View File

@@ -27,6 +27,7 @@ void NPCManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, npcVendorSell);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, npcCombineItems);
}
void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
@@ -312,6 +313,95 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
}
void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_COMBINATION))
return; // malformed packet
sP_CL2FE_REQ_PC_ITEM_COMBINATION* req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) { // sanity check 1
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot;
failResp.iErrorCode = 0;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL));
std::cout << "[WARN] Inventory slot(s) out of range (" << req->iStatItemSlot << " and " << req->iCostumeItemSlot << ")" << std::endl;
return;
}
sItemBase* itemStats = &plr->Inven[req->iStatItemSlot];
sItemBase* itemLooks = &plr->Inven[req->iCostumeItemSlot];
Item* itemStatsDat = ItemManager::getItemData(itemStats->iID, itemStats->iType);
Item* itemLooksDat = ItemManager::getItemData(itemLooks->iID, itemLooks->iType);
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|| ItemManager::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == ItemManager::CrocPotTable.end()) // sanity check 2
{
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot;
failResp.iErrorCode = 0;
std::cout << "[WARN] Either item ids or croc pot value set not found" << std::endl;
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL));
return;
}
CrocPotEntry* recipe = &ItemManager::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
float successChance = recipe->base / 100.0f; // base success chance
// rarity gap multiplier
switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
{
case 0:
successChance *= recipe->rd0;
break;
case 1:
successChance *= recipe->rd1;
break;
case 2:
successChance *= recipe->rd2;
break;
case 3:
successChance *= recipe->rd3;
break;
default:
break;
}
float rolled = (rand() * 1.0f / RAND_MAX) * 100.0f; // success chance out of 100
//std::cout << rolled << " vs " << successChance << std::endl;
plr->money -= cost;
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, resp);
if (rolled < successChance) {
// success
resp.iSuccessFlag = 1;
// modify the looks item with the new stats and set the appearance through iOpt
itemLooks->iOpt = (int32_t)itemLooks->iID << 16;
itemLooks->iID = itemStats->iID;
// delete stats item
itemStats->iID = 0;
itemStats->iOpt = 0;
itemStats->iTimeLimit = 0;
itemStats->iType = 0;
}
else {
// failure; don't do anything?
resp.iSuccessFlag = 0;
}
resp.iCandy = plr->money;
resp.iNewItemSlot = req->iCostumeItemSlot;
resp.iStatItemSlot = req->iStatItemSlot;
resp.sNewItem = *itemLooks;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC));
}
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {