Start moving passive power processing to playerTick

This commit is contained in:
gsemaj
2022-05-18 21:30:53 -04:00
parent 2f4c8cdd60
commit 760170af94
9 changed files with 42 additions and 51 deletions

View File

@@ -50,7 +50,6 @@ struct Player : public Entity, public ICombatant {
bool inCombat = false;
bool onMonkey = false;
int nanoDrainRate = 0;
int healCooldown = 0;
int pointDamage = 0;