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		| @@ -449,7 +449,8 @@ bool doDamageNDebuff(Mob* mob, sSkillResult_Damage_N_Debuff* respdata, int i, in | ||||
|     respdata[i].iConditionBitFlag = plr->iConditionBitFlag; | ||||
|  | ||||
|     if (plr->HP <= 0) { | ||||
|         mob->transition(AIState::RETREAT, mob->target); | ||||
|         if (!MobAI::aggroCheck(mob, getTime())) | ||||
|             mob->transition(AIState::RETREAT, mob->target); | ||||
|     } | ||||
|  | ||||
|     return true; | ||||
| @@ -523,7 +524,8 @@ bool doDamage(Mob* mob, sSkillResult_Damage* respdata, int i, int32_t targetID, | ||||
|     respdata[i].iHP = plr->HP -= damage; | ||||
|  | ||||
|     if (plr->HP <= 0) { | ||||
|         mob->transition(AIState::RETREAT, mob->target); | ||||
|         if (!MobAI::aggroCheck(mob, getTime())) | ||||
|             mob->transition(AIState::RETREAT, mob->target); | ||||
|     } | ||||
|  | ||||
|     return true; | ||||
| @@ -575,7 +577,8 @@ bool doLeech(Mob* mob, sSkillResult_Heal_HP* healdata, int i, int32_t targetID, | ||||
|     damagedata->iHP = plr->HP -= damage; | ||||
|  | ||||
|     if (plr->HP <= 0) { | ||||
|         mob->transition(AIState::RETREAT, mob->target); | ||||
|         if (!MobAI::aggroCheck(mob, getTime())) | ||||
|             mob->transition(AIState::RETREAT, mob->target); | ||||
|     } | ||||
|  | ||||
|     return true; | ||||
|   | ||||
| @@ -313,7 +313,8 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) { | ||||
|     PlayerManager::sendToViewable(mob->target, respbuf, P_FE2CL_NPC_ATTACK_PCs); | ||||
|  | ||||
|     if (plr->HP <= 0) { | ||||
|         mob->transition(AIState::RETREAT, mob->target); | ||||
|         if (!MobAI::aggroCheck(mob, getTime())) | ||||
|             mob->transition(AIState::RETREAT, mob->target); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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