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Load mob groups hierarchically
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parent
7d81035306
commit
73ef5fa5ff
@ -198,14 +198,14 @@ void TableData::init() {
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// load temporary mob dump
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// load temporary mob dump
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try {
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try {
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std::ifstream inFile(settings::MOBJSON);
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std::ifstream inFile(settings::MOBJSON);
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nlohmann::json npcData;
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nlohmann::json npcData, groupData;
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// read file into json
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// read file into json
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inFile >> npcData;
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inFile >> npcData;
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groupData = npcData["groups"];
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npcData = npcData["mobs"];
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npcData = npcData["mobs"];
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int leaderMob = -1;
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int leaderMobFollowers = 0;
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// single mobs
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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auto npc = _npc.value();
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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@ -217,37 +217,48 @@ void TableData::init() {
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
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NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
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// handling groups
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nextId++;
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if (npc.find("iOffsetX") != npc.end()) {
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}
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Mob* currNpc = (Mob*)tmp;
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if (leaderMob == -1) {
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// mob groups
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if (MobManager::Mobs.find(nextId-1) != MobManager::Mobs.end()) {
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// single mobs
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Mob* leadNpc = MobManager::Mobs[nextId-1];
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for (nlohmann::json::iterator _group = groupData.begin(); _group != groupData.end(); _group++) {
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leaderMob = nextId-1;
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auto leader = _group.value();
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leadNpc->groupMember[leaderMobFollowers] = nextId;
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auto td = NPCManager::NPCData[(int)leader["iNPCType"]];
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leaderMobFollowers++;
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uint64_t instanceID = leader.find("iMapNum") == leader.end() ? INSTANCE_OVERWORLD : (int)leader["iMapNum"];
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currNpc->groupLeader = nextId-1;
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leadNpc->groupLeader = nextId-1;
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}
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} else {
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if (MobManager::Mobs.find(leaderMob) != MobManager::Mobs.end()) {
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Mob* leadNpc = MobManager::Mobs[leaderMob];
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leadNpc->groupMember[leaderMobFollowers] = nextId;
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leaderMobFollowers++;
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currNpc->groupLeader = leaderMob;
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}
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}
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currNpc->offsetX = (int)npc["iOffsetX"];
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Mob* tmp = new Mob(leader["iX"], leader["iY"], leader["iZ"], leader["iAngle"], instanceID, leader["iNPCType"], leader["iHP"], td, nextId);
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currNpc->offsetY = npc.find("iOffsetY") == npc.end() ? 0 : (int)npc["iOffsetY"];
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std::cout << "[INFO] Added group NPC " << nextId << " to ID " << currNpc->groupLeader << std::endl; // TODO: get rid of this after testing
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NPCManager::NPCs[nextId] = tmp;
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} else {
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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leaderMob = -1;
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NPCManager::updateNPCPosition(nextId, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
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leaderMobFollowers = 0;
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}
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tmp->groupLeader = nextId;
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nextId++;
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nextId++;
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auto followers = leader["aFollowers"];
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if (followers.size() < 5) {
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int followerCount = 0;
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for (nlohmann::json::iterator _fol = followers.begin(); _fol != followers.end(); _fol++) {
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auto follower = _fol.value();
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auto tdFol = NPCManager::NPCData[(int)follower["iNPCType"]];
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Mob* tmpFol = new Mob((int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], leader["iAngle"], instanceID, follower["iNPCType"], follower["iHP"], tdFol, nextId);
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NPCManager::NPCs[nextId] = tmpFol;
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, (int)leader["iX"] + (int)follower["iOffsetX"], (int)leader["iY"] + (int)follower["iOffsetY"], leader["iZ"], instanceID, leader["iAngle"]);
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tmpFol->offsetX = follower.find("iOffsetX") == follower.end() ? 0 : (int)follower["iOffsetX"];
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tmpFol->offsetY = follower.find("iOffsetY") == follower.end() ? 0 : (int)follower["iOffsetY"];
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tmpFol->groupLeader = tmp->appearanceData.iNPC_ID;
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tmp->groupMember[followerCount++] = nextId;
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nextId++;
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}
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} else {
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std::cout << "[WARN] Mob group leader with ID " << nextId << " has too many followers (" << followers.size() << ")\n";
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}
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}
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}
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std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit d7f7016c90267207a3ccfa5598b3fa6a3f1161fc
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Subproject commit f1531e1a4020e13f08b3f7f97870d97ccef66a9b
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