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https://github.com/OpenFusionProject/OpenFusion.git
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Egg checks, fixes, and cleanup
fixed not taking egg buff flag into consideration in mob manager fixed stamina bug and improved sanity check Egg cleanups
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0ecf76c5ec
commit
7135767cc4
@ -1,4 +1,3 @@
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#define M_PI 3.14159265358979323846
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#include "CNShardServer.hpp"
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#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "CNStructs.hpp"
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#include "ChatManager.hpp"
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#include "ChatManager.hpp"
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@ -3,6 +3,7 @@
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#include "CNShardServer.hpp"
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#include "CNShardServer.hpp"
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#define CMD_PREFIX '/'
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#define CMD_PREFIX '/'
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#define M_PI 3.14159265358979323846
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typedef void (*CommandHandler)(std::string fullString, std::vector<std::string>& args, CNSocket* sock);
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typedef void (*CommandHandler)(std::string fullString, std::vector<std::string>& args, CNSocket* sock);
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@ -796,7 +796,7 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
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pkt1.eCSTB = ECSB_INFECTION; // eCharStatusTimeBuffID
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pkt1.eTBU = 1; // eTimeBuffUpdate
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pkt1.eTBU = 1; // eTimeBuffUpdate
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pkt1.eTBT = 0; // eTimeBuffType 1 means nano
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pkt1.eTBT = 0; // eTimeBuffType 1 means nano
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pkt1.iConditionBitFlag = plr->iConditionBitFlag;
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pkt1.iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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}
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@ -692,8 +692,6 @@ BaseNPC* NPCManager::getNearestNPC(std::vector<Chunk*> chunks, int X, int Y, int
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return -1;
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int32_t CBFlag = -1, iValue = 0, CSTB, EST;
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int32_t CBFlag = -1, iValue = 0, CSTB, EST;
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@ -767,8 +765,8 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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skillUse->iPC_ID = plr->iID;
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skillUse->iPC_ID = plr->iID;
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skillUse->iSkillID = skillId;
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skillUse->iSkillID = skillId;
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skillUse->iNanoID = 0;
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skillUse->iNanoID = plr->activeNano;
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skillUse->iNanoStamina = 150;
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skillUse->iNanoStamina = plr->activeNano < 1 ? 0 : plr->Nanos[plr->activeNano].iStamina;
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skillUse->eST = EST;
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skillUse->eST = EST;
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skillUse->iTargetCnt = 1;
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skillUse->iTargetCnt = 1;
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@ -784,7 +782,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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// tick buffs
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// tick buffs
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time_t timeStamp = getTimestamp();
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time_t timeStamp = currTime / 1000;
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auto it = EggBuffs.begin();
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auto it = EggBuffs.begin();
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while (it != EggBuffs.end()) {
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while (it != EggBuffs.end()) {
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// check remaining time
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// check remaining time
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@ -837,9 +835,9 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
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}
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}
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}
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}
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// check dead eggs
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// check dead eggs and eggs in inactive chunks
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for (auto egg : Eggs) {
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for (auto egg : Eggs) {
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if (!egg.second->dead)
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if (!egg.second->dead || !ChunkManager::inPopulatedChunks(egg.second->appearanceData.iX, egg.second->appearanceData.iY, egg.second->instanceID))
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continue;
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continue;
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if (egg.second->deadUntil <= timeStamp) {
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if (egg.second->deadUntil <= timeStamp) {
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// respawn it
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// respawn it
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@ -868,9 +866,6 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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int eggId = pickup->iShinyID;
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int eggId = pickup->iShinyID;
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if (Eggs.find(eggId) == Eggs.end()) {
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if (Eggs.find(eggId) == Eggs.end()) {
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@ -884,7 +879,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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return;
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return;
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}
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}
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if (egg->chunkPos != ChunkManager::grabChunk(plr->x, plr->y, plr->instanceID)) {
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if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
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std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
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std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
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return;
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return;
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}
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}
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@ -954,7 +949,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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}
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}
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/*
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/*
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* SHINY_PIKUP_SUCC is only causing a GUI effect in the client
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* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
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* (buff icon pops up in the bottom of the screen)
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* (buff icon pops up in the bottom of the screen)
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* so we don't send it for non-effect
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* so we don't send it for non-effect
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*/
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*/
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