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(WIP) EXPERIMENTAL GROUP CHANGES
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@@ -6,6 +6,7 @@
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#include "core/Core.hpp"
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#include "Chunking.hpp"
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#include "Entities.hpp"
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#include "Groups.hpp"
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#define ACTIVE_MISSION_COUNT 6
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@@ -65,10 +66,7 @@ struct Player : public Entity, public ICombatant {
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sTimeLimitItemDeleteInfo2CL toRemoveVehicle = {};
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int32_t iIDGroup = 0;
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int groupCnt = 0;
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int32_t groupIDs[4] = {};
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int32_t iGroupConditionBitFlag = 0;
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Group* group = nullptr;
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bool notify = false;
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bool hidden = false;
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