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Add NPCClass enum
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@ -16,6 +16,14 @@ const float CN_EP_RANK_3 = 0.5f;
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const float CN_EP_RANK_4 = 0.3f;
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const float CN_EP_RANK_4 = 0.3f;
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const float CN_EP_RANK_5 = 0.29f;
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const float CN_EP_RANK_5 = 0.29f;
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// NPC classes
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enum NPCClass {
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NPC_BASE = 0,
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NPC_MOB = 1,
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NPC_BUS = 2,
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NPC_EGG = 3
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};
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// nano powers
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// nano powers
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enum {
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enum {
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EST_NONE = 0,
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EST_NONE = 0,
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@ -5,6 +5,7 @@
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class BaseNPC {
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class BaseNPC {
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public:
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public:
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sNPCAppearanceData appearanceData;
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sNPCAppearanceData appearanceData;
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NPCClass npcClass;
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BaseNPC() {};
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int type) {
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BaseNPC(int x, int y, int z, int type) {
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@ -20,4 +21,7 @@ public:
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// hopefully no collisions happen :eyes:
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)rand();
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appearanceData.iNPC_ID = (int32_t)rand();
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};
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};
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BaseNPC(int x, int y, int z, int type, NPCClass classType) : BaseNPC(x, y, z, type) {
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npcClass = classType;
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}
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};
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};
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