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Fixes.
* Mobs should account for height when aggroing on nearby players * We don't need to keep track of lastHealTime for each player separately * Warp attendants no longer steal the players weapon and money
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@@ -560,6 +560,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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resp.iX = Warps[warpId].x;
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resp.iY = Warps[warpId].y;
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resp.iZ = Warps[warpId].z;
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resp.iCandy = plrv.plr->money;
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resp.eIL = 4; // do not take away any items
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// force player & NPC reload
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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