* Mobs should account for height when aggroing on nearby players
* We don't need to keep track of lastHealTime for each player separately
* Warp attendants no longer steal the players weapon and money
This commit is contained in:
2020-09-27 19:58:37 +02:00
parent 2b4a1387f9
commit 6ea47ddb56
3 changed files with 13 additions and 7 deletions

View File

@@ -560,6 +560,8 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
resp.iX = Warps[warpId].x;
resp.iY = Warps[warpId].y;
resp.iZ = Warps[warpId].z;
resp.iCandy = plrv.plr->money;
resp.eIL = 4; // do not take away any items
// force player & NPC reload
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);