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Return home heal to new system
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@ -741,11 +741,8 @@ void MobAI::onRoamStart(CombatNPC* npc, EntityRef src) {
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self->nextAttack = 0;
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self->nextAttack = 0;
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// cast a return home heal spell, this is the right way(tm)
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// cast a return home heal spell, this is the right way(tm)
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// TODO ABILITIES
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Abilities::useNPCSkill(npc->getRef(), 110, { npc });
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/*std::vector<int> targetData = { 1, 0, 0, 0, 0 };
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for (auto& pwr : Abilities::Powers)
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if (pwr.skillType == Abilities::SkillTable[110].skillType)
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pwr.handle(self->id, targetData, 110, Abilities::SkillTable[110].durationTime[0], Abilities::SkillTable[110].powerIntensity[0]);*/
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// clear outlying debuffs
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// clear outlying debuffs
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clearDebuff(self);
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clearDebuff(self);
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}
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}
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