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fixed goo damage not taking all flags into account
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@ -844,7 +844,7 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
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dmg->iID = plr->iID;
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dmg->iID = plr->iID;
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dmg->iDamage = amount;
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dmg->iDamage = amount;
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dmg->iHP = plr->HP;
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dmg->iHP = plr->HP;
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dmg->iConditionBitFlag = plr->iConditionBitFlag;
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dmg->iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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sock->sendPacket((void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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