mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-30 12:30:06 +00:00
Merge branch 'refactor'
This commit is contained in:
@@ -1,18 +1,19 @@
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#include "CustomCommands.hpp"
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#include "Chat.hpp"
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#include "db/Database.hpp"
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#include "Player.hpp"
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#include "PlayerManager.hpp"
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#include "Chat.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "Eggs.hpp"
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#include "MobAI.hpp"
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#include "Items.hpp"
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#include "db/Database.hpp"
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#include "Transport.hpp"
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#include "Missions.hpp"
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#include "Eggs.hpp"
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#include "Items.hpp"
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#include "Abilities.hpp"
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#include <sstream>
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#include <iterator>
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#include <math.h>
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#include <limits.h>
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typedef void (*CommandHandler)(std::string fullString, std::vector<std::string>& args, CNSocket* sock);
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@@ -243,20 +244,20 @@ static void summonWCommand(std::string full, std::vector<std::string>& args, CNS
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BaseNPC *npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, true);
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// update angle
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, plr->instanceID, npc->appearanceData.iAngle);
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npc->angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, plr->instanceID, npc->angle);
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// if we're in a lair, we need to spawn the NPC in both the private instance and the template
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if (PLAYERID(plr->instanceID) != 0) {
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npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, true, true);
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, npc->appearanceData.iAngle);
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npc->angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, npc->instanceID, npc->angle);
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}
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Chat::sendServerMessage(sock, "/summonW: placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; // only record the one in the template
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", id: " + std::to_string(npc->id));
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TableData::RunningMobs[npc->id] = npc; // only record the one in the template
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}
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static void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -269,24 +270,24 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
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return;
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}
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if (TableData::RunningEggs.find(npc->appearanceData.iNPC_ID) != TableData::RunningEggs.end()) {
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Chat::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->appearanceData.iNPCType) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningEggs.erase(npc->appearanceData.iNPC_ID);
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NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
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if (TableData::RunningEggs.find(npc->id) != TableData::RunningEggs.end()) {
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Chat::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->type) +
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", id: " + std::to_string(npc->id));
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TableData::RunningEggs.erase(npc->id);
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NPCManager::destroyNPC(npc->id);
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return;
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}
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()
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&& TableData::RunningGroups.find(npc->appearanceData.iNPC_ID) == TableData::RunningGroups.end()) {
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if (TableData::RunningMobs.find(npc->id) == TableData::RunningMobs.end()
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&& TableData::RunningGroups.find(npc->id) == TableData::RunningGroups.end()) {
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Chat::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
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return;
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}
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if (NPCManager::NPCs.find(npc->appearanceData.iNPC_ID) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->appearanceData.iNPC_ID]->type == EntityType::MOB) {
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if (NPCManager::NPCs.find(npc->id) != NPCManager::NPCs.end() && NPCManager::NPCs[npc->id]->kind == EntityKind::MOB) {
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int leadId = ((Mob*)npc)->groupLeader;
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if (leadId != 0) {
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if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->type != EntityType::MOB) {
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if (NPCManager::NPCs.find(leadId) == NPCManager::NPCs.end() || NPCManager::NPCs[leadId]->kind != EntityKind::MOB) {
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std::cout << "[WARN] unsummonW: leader not found!" << std::endl;
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}
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Mob* leadNpc = (Mob*)NPCManager::NPCs[leadId];
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@@ -294,7 +295,7 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
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if (leadNpc->groupMember[i] == 0)
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break;
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if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->type != EntityType::MOB) {
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if (NPCManager::NPCs.find(leadNpc->groupMember[i]) == NPCManager::NPCs.end() || NPCManager::NPCs[leadNpc->groupMember[i]]->kind != EntityKind::MOB) {
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std::cout << "[WARN] unsommonW: leader can't find a group member!" << std::endl;
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continue;
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}
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@@ -308,12 +309,12 @@ static void unsummonWCommand(std::string full, std::vector<std::string>& args, C
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}
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}
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Chat::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->appearanceData.iNPCType) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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Chat::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->type) +
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", id: " + std::to_string(npc->id));
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TableData::RunningMobs.erase(npc->appearanceData.iNPC_ID);
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TableData::RunningMobs.erase(npc->id);
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NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
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NPCManager::destroyNPC(npc->id);
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}
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static void toggleAiCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -324,11 +325,11 @@ static void toggleAiCommand(std::string full, std::vector<std::string>& args, CN
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// return all mobs to their spawn points
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for (auto& pair : NPCManager::NPCs) {
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if (pair.second->type != EntityType::MOB)
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if (pair.second->kind != EntityKind::MOB)
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continue;
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Mob* mob = (Mob*)pair.second;
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mob->state = MobState::RETREAT;
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mob->state = AIState::RETREAT;
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mob->target = nullptr;
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mob->nextMovement = getTime();
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@@ -356,18 +357,18 @@ static void npcRotateCommand(std::string full, std::vector<std::string>& args, C
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}
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int angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, npc->instanceID, angle);
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NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, npc->instanceID, angle);
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bool isGruntworkNpc = true;
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// add a rotation entry to the gruntwork file, unless it's already a gruntwork NPC
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if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) {
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TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
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if (TableData::RunningMobs.find(npc->id) == TableData::RunningMobs.end()) {
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TableData::RunningNPCRotations[npc->id] = angle;
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isGruntworkNpc = false;
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}
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Chat::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) +
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" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->appearanceData.iNPC_ID));
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" for " + (isGruntworkNpc ? "gruntwork " : "") + "NPC " + std::to_string(npc->id));
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// update rotation clientside by refreshing the player's chunks (same as the /refresh command)
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PlayerManager::updatePlayerPositionForWarp(sock, plr->x, plr->y, plr->z, plr->instanceID);
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@@ -439,9 +440,9 @@ static void npcInstanceCommand(std::string full, std::vector<std::string>& args,
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return;
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}
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Chat::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->appearanceData.iNPC_ID) + " to instance " + std::to_string(instance));
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TableData::RunningNPCMapNumbers[npc->appearanceData.iNPC_ID] = instance;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->x, npc->y, npc->z, instance, npc->appearanceData.iAngle);
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Chat::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->id) + " to instance " + std::to_string(instance));
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TableData::RunningNPCMapNumbers[npc->id] = instance;
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NPCManager::updateNPCPosition(npc->id, npc->x, npc->y, npc->z, instance, npc->angle);
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}
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static void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -497,9 +498,12 @@ static void buffCommand(std::string full, std::vector<std::string>& args, CNSock
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if (*tmp)
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return;
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if (Eggs::eggBuffPlayer(sock, skillId, 0, duration)<0)
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if (Abilities::SkillTable.count(skillId) == 0) {
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Chat::sendServerMessage(sock, "/buff: unknown skill Id");
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return;
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}
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Eggs::eggBuffPlayer(sock, skillId, 0, duration);
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}
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static void eggCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -528,7 +532,7 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
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int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
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int addY = 0; //-500.0f * cos(plr->angle / 180.0f * M_PI);
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Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
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Egg* egg = new Egg(plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
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NPCManager::NPCs[id] = egg;
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NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
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@@ -605,40 +609,40 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
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}
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BaseNPC *npc = NPCManager::summonNPC(x, y, z, plr->instanceID, type, wCommand);
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if (team == 2 && i > 0 && npc->type == EntityType::MOB) {
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leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
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mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
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if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
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leadNpc->groupMember[i-1] = npc->id;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
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mob->groupLeader = leadNpc->id;
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mob->offsetX = x - plr->x;
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mob->offsetY = y - plr->y;
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}
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
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npc->angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->id, x, y, z, plr->instanceID, npc->angle);
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// if we're in a lair, we need to spawn the NPC in both the private instance and the template
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if (PLAYERID(plr->instanceID) != 0) {
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npc = NPCManager::summonNPC(plr->x, plr->y, plr->z, plr->instanceID, type, wCommand, true);
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if (team == 2 && i > 0 && npc->type == EntityType::MOB) {
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leadNpc->groupMember[i-1] = npc->appearanceData.iNPC_ID;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
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mob->groupLeader = leadNpc->appearanceData.iNPC_ID;
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if (team == 2 && i > 0 && npc->kind == EntityKind::MOB) {
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leadNpc->groupMember[i-1] = npc->id;
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Mob* mob = (Mob*)NPCManager::NPCs[npc->id];
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mob->groupLeader = leadNpc->id;
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mob->offsetX = x - plr->x;
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mob->offsetY = y - plr->y;
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}
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, x, y, z, plr->instanceID, npc->appearanceData.iAngle);
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npc->angle = (plr->angle + 180) % 360;
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NPCManager::updateNPCPosition(npc->id, x, y, z, plr->instanceID, npc->angle);
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}
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Chat::sendServerMessage(sock, "/summonGroup(W): placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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", id: " + std::to_string(npc->id));
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if (i == 0 && team == 2 && npc->type == EntityType::MOB) {
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if (i == 0 && team == 2 && npc->kind == EntityKind::MOB) {
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type = type2;
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leadNpc = (Mob*)NPCManager::NPCs[npc->appearanceData.iNPC_ID];
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leadNpc->groupLeader = leadNpc->appearanceData.iNPC_ID;
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leadNpc = (Mob*)NPCManager::NPCs[npc->id];
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leadNpc->groupLeader = leadNpc->id;
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}
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}
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@@ -650,7 +654,7 @@ static void summonGroupCommand(std::string full, std::vector<std::string>& args,
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return;
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}
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TableData::RunningGroups[leadNpc->appearanceData.iNPC_ID] = leadNpc; // only record the leader
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TableData::RunningGroups[leadNpc->id] = leadNpc; // only record the leader
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}
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static void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@@ -667,15 +671,14 @@ static void whoisCommand(std::string full, std::vector<std::string>& args, CNSoc
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return;
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}
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Chat::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->appearanceData.iNPC_ID));
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Chat::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->appearanceData.iNPCType));
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Chat::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->appearanceData.iHP));
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Chat::sendServerMessage(sock, "[WHOIS] CBF: " + std::to_string(npc->appearanceData.iConditionBitFlag));
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Chat::sendServerMessage(sock, "[WHOIS] EntityType: " + std::to_string((int)npc->type));
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Chat::sendServerMessage(sock, "[WHOIS] ID: " + std::to_string(npc->id));
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Chat::sendServerMessage(sock, "[WHOIS] Type: " + std::to_string(npc->type));
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Chat::sendServerMessage(sock, "[WHOIS] HP: " + std::to_string(npc->hp));
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Chat::sendServerMessage(sock, "[WHOIS] EntityType: " + std::to_string((int)npc->kind));
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Chat::sendServerMessage(sock, "[WHOIS] X: " + std::to_string(npc->x));
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Chat::sendServerMessage(sock, "[WHOIS] Y: " + std::to_string(npc->y));
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Chat::sendServerMessage(sock, "[WHOIS] Z: " + std::to_string(npc->z));
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Chat::sendServerMessage(sock, "[WHOIS] Angle: " + std::to_string(npc->appearanceData.iAngle));
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Chat::sendServerMessage(sock, "[WHOIS] Angle: " + std::to_string(npc->angle));
|
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std::string chunkPosition = std::to_string(std::get<0>(npc->chunkPos)) + ", " + std::to_string(std::get<1>(npc->chunkPos)) + ", " + std::to_string(std::get<2>(npc->chunkPos));
|
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Chat::sendServerMessage(sock, "[WHOIS] Chunk: {" + chunkPosition + "}");
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Chat::sendServerMessage(sock, "[WHOIS] MapNum: " + std::to_string(MAPNUM(npc->instanceID)));
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@@ -690,7 +693,7 @@ static void lairUnlockCommand(std::string full, std::vector<std::string>& args,
|
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int lastDist = INT_MAX;
|
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for (Chunk *chnk : Chunking::getViewableChunks(plr->chunkPos)) {
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for (const EntityRef& ref : chnk->entities) {
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if (ref.type == EntityType::PLAYER)
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if (ref.kind == EntityKind::PLAYER)
|
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continue;
|
||||
|
||||
BaseNPC* npc = (BaseNPC*)ref.getEntity();
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@@ -701,7 +704,7 @@ static void lairUnlockCommand(std::string full, std::vector<std::string>& args,
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continue;
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for (auto it = NPCManager::Warps.begin(); it != NPCManager::Warps.end(); it++) {
|
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if (it->second.npcID == npc->appearanceData.iNPCType) {
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if (it->second.npcID == npc->type) {
|
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taskID = it->second.limitTaskID;
|
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missionID = Missions::Tasks[taskID]->task["m_iHMissionID"];
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lastDist = dist;
|
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@@ -973,11 +976,17 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
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||||
// add first point at NPC's current location
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std::vector<BaseNPC*> pathPoints;
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BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
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BaseNPC* marker = new BaseNPC(0, plr->instanceID, 1386, NPCManager::nextId--);
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// assign coords manually, since we aren't actually adding markers to the world
|
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marker->x = npc->x;
|
||||
marker->y = npc->y;
|
||||
marker->z = npc->z;
|
||||
|
||||
pathPoints.push_back(marker);
|
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// map from player
|
||||
TableData::RunningNPCPaths[plr->iID] = std::make_pair(npc, pathPoints);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is now following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is now following you");
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
@@ -994,7 +1003,12 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
|
||||
// /path kf
|
||||
if (args[1] == "kf") {
|
||||
BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
BaseNPC* marker = new BaseNPC(0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
|
||||
marker->x = npc->x;
|
||||
marker->y = npc->y;
|
||||
marker->z = npc->z;
|
||||
|
||||
entry->second.push_back(marker);
|
||||
Chat::sendServerMessage(sock, "[PATH] Added keyframe");
|
||||
updatePathMarkers(sock);
|
||||
@@ -1004,8 +1018,8 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// /path here
|
||||
if (args[1] == "here") {
|
||||
// bring the NPC to where the player is standing
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->id, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
Chat::sendServerMessage(sock, "[PATH] Come here");
|
||||
@@ -1043,9 +1057,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
speed = speedArg;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
@@ -1061,7 +1075,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
Transport::NPCQueues[npc->id] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] Testing NPC path");
|
||||
@@ -1071,9 +1085,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// /path cancel
|
||||
if (args[1] == "cancel") {
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
// deallocate markers
|
||||
@@ -1083,7 +1097,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is no longer following you");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1111,9 +1125,9 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
}
|
||||
|
||||
// return NPC to home and set path to repeat
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
Transport::NPCQueues.erase(npc->id); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
NPCManager::updateNPCPosition(npc->id, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
npc->loopingPath = true;
|
||||
@@ -1130,7 +1144,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
Transport::NPCQueues[npc->id] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
// save to gruntwork
|
||||
@@ -1157,7 +1171,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
finishedPath.isLoop = true;
|
||||
finishedPath.speed = speed;
|
||||
finishedPath.points = finalPoints;
|
||||
finishedPath.targetIDs.push_back(npc->appearanceData.iNPC_ID);
|
||||
finishedPath.targetIDs.push_back(npc->id);
|
||||
|
||||
TableData::FinishedNPCPaths.push_back(finishedPath);
|
||||
|
||||
@@ -1169,7 +1183,7 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->id) + " is no longer following you");
|
||||
|
||||
TableData::flush();
|
||||
Chat::sendServerMessage(sock, "[PATH] Path saved to gruntwork");
|
||||
|
||||
Reference in New Issue
Block a user