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(WIP) onDeath hook implementation
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@@ -17,11 +17,13 @@ struct Bullet {
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int bulletType;
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};
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namespace Combat {
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extern std::map<int32_t, std::map<int8_t, Bullet>> Bullets;
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void init();
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void npcAttackPc(Mob *mob, time_t currTime);
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void killMob(CNSocket *sock, Mob *mob);
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void genQItemRolls(Player* leader, std::map<int, int>& rolls);
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}
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