(WIP) onDeath hook implementation

This commit is contained in:
gsemaj
2022-04-13 00:23:53 -04:00
parent 45742e90a2
commit 68d53feea3
3 changed files with 79 additions and 78 deletions

View File

@@ -17,11 +17,13 @@ struct Bullet {
int bulletType;
};
namespace Combat {
extern std::map<int32_t, std::map<int8_t, Bullet>> Bullets;
void init();
void npcAttackPc(Mob *mob, time_t currTime);
void killMob(CNSocket *sock, Mob *mob);
void genQItemRolls(Player* leader, std::map<int, int>& rolls);
}