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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 05:20:05 +00:00
added basic NPCManager
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c549192f59
commit
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@ -4,7 +4,7 @@
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port=8001
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port=8001
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# enables two randomly generated characters in the
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# enables two randomly generated characters in the
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# character selection menu for convenience
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# character selection menu for convenience
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randomcharacters=false
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randomcharacters=true
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# Shard Server configuration
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# Shard Server configuration
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[shard]
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[shard]
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@ -12,7 +12,7 @@ port=8002
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# you'll want to change this one
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# you'll want to change this one
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ip=192.168.1.183
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ip=192.168.1.183
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# distance at which other players and NPCs become visible
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# distance at which other players and NPCs become visible
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view=20000
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view=1000
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# little message players see when they enter the game
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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motd=Welcome to OpenFusion!
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@ -40,6 +40,8 @@ enum SHARDPACKETID {
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P_FE2CL_PC_ZIPLINE = 822083703,
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P_FE2CL_PC_ZIPLINE = 822083703,
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_PC_SLOPE = 822083705,
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P_FE2CL_PC_SLOPE = 822083705,
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P_FE2CL_NPC_ENTER = 822083595,
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P_FE2CL_NPC_EXIT = 822083596,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
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26
src/NPC.hpp
Normal file
26
src/NPC.hpp
Normal file
@ -0,0 +1,26 @@
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#ifndef _NPCCLASS_HPP
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#define _NPCCLASS_HPP
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#include "CNStructs.hpp"
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class BaseNPC {
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public:
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sNPCAppearanceData appearanceData;
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int type) {
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appearanceData.iX = x;
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appearanceData.iY = y;
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appearanceData.iZ = z;
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appearanceData.iNPCType = type;
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appearanceData.iHP = 400;
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appearanceData.iAngle = 0;
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appearanceData.iConditionBitFlag = 0;
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appearanceData.iBarkerType = 0;
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)getTime();
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};
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};
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#endif
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@ -1,5 +1,64 @@
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#include "NPCManager.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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#include <cmath>
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#include <algorithm>
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#include <list>
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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void NPCManager::init() {
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void NPCManager::init() {
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/* BaseNPC test(settings::SPAWN_X, settings::SPAWN_Y, settings::SPAWN_Z, 727);
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NPCs[test.appearanceData.iNPC_ID] = test; */
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> yesView;
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std::list<int32_t> noView;
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for (auto pair : NPCs) {
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int diffX = abs(view.plr.x - pair.second.appearanceData.iX);
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int diffY = abs(view.plr.y - pair.second.appearanceData.iY);
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if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
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yesView.push_back(pair.first);
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} else {
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noView.push_back(pair.first);
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}
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}
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std::list<int32_t>::iterator i = view.viewableNPCs.begin();
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while (i != view.viewableNPCs.end()) {
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int32_t id = *i;
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if (std::find(noView.begin(), noView.end(), id) != noView.end()) {
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// it shouldn't be visible, send NPC_EXIT
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sP_FE2CL_NPC_EXIT* exitData = (sP_FE2CL_NPC_EXIT*)xmalloc(sizeof(sP_FE2CL_NPC_EXIT));
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exitData->iNPC_ID = id;
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sock->sendPacket(new CNPacketData((void*)exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT), sock->getFEKey()));
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// remove from view
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view.viewableNPCs.erase(i++);
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}
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++i;
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}
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for (int32_t id : yesView) {
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if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
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// needs to be added to viewableNPCs! send NPC_ENTER
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sP_FE2CL_NPC_ENTER* enterData = (sP_FE2CL_NPC_ENTER*)xmalloc(sizeof(sP_FE2CL_NPC_ENTER));
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enterData->NPCAppearanceData = NPCs[id].appearanceData;
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sock->sendPacket(new CNPacketData((void*)enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER), sock->getFEKey()));
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view.viewableNPCs.push_back(id);
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}
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}
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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}
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@ -2,13 +2,16 @@
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#define _NPCMANAGER_HPP
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#define _NPCMANAGER_HPP
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#include "CNProtocol.hpp"
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#include "CNProtocol.hpp"
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#include "PlayerManager.hpp"
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#include "NPC.hpp"
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#include <map>
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#include <map>
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namespace NPCManager {
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC> NPCs;
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void init();
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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}
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}
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#endif
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#endif
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@ -1,5 +1,6 @@
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#include "CNProtocol.hpp"
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#include "CNProtocol.hpp"
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#include "PlayerManager.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "CNShardServer.hpp"
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#include "CNShardServer.hpp"
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#include "CNShared.hpp"
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#include "CNShared.hpp"
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@ -145,6 +146,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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players[otherSock].viewable.push_back(sock);
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players[otherSock].viewable.push_back(sock);
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}
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}
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}
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}
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NPCManager::updatePlayerNPCS(sock, players[sock]);
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}
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}
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void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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@ -11,6 +11,7 @@
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struct PlayerView {
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struct PlayerView {
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std::list<CNSocket*> viewable;
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std::list<CNSocket*> viewable;
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std::list<int32_t> viewableNPCs;
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Player plr;
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Player plr;
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int long lastHeartbeat;
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int long lastHeartbeat;
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};
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};
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@ -3,6 +3,7 @@
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#include "PlayerManager.hpp"
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#include "PlayerManager.hpp"
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#include "ChatManager.hpp"
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#include "ChatManager.hpp"
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#include "NanoManager.hpp"
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#include "NanoManager.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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#include "settings.hpp"
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@ -30,6 +31,7 @@ int main() {
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PlayerManager::init();
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PlayerManager::init();
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ChatManager::init();
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ChatManager::init();
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NanoManager::init();
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NanoManager::init();
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NPCManager::init();
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std::cout << "[INFO] Starting Server Threads..." << std::endl;
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std::cout << "[INFO] Starting Server Threads..." << std::endl;
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CNLoginServer loginServer(settings::LOGINPORT);
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CNLoginServer loginServer(settings::LOGINPORT);
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