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added basic NPCManager
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@@ -2,13 +2,16 @@
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#define _NPCMANAGER_HPP
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#include "CNProtocol.hpp"
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#include "PlayerManager.hpp"
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#include "NPC.hpp"
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#include <map>
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC> NPCs;
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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}
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#endif
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