Implemented proper validation of variable-length packets.

Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
This commit is contained in:
2020-08-28 16:09:26 +02:00
parent 64accecc30
commit 67d899efe6
3 changed files with 55 additions and 14 deletions

View File

@@ -13,22 +13,31 @@ void CombatManager::init() {
}
void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
// generic malformed packet checks are not applicable to variable-length packets
sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
if (data->size != sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs) + pkt->iNPCCnt * 4) {
std::cout << "bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
// sanity check
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
return;
}
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs));
std::printf("iNPCCnt: %d\n", pkt->iNPCCnt);
/*
* Due to the possibility of multiplication overflow (and regular buffer overflow),
* both incoming and outgoing variable-length packets must be validated.
*/
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC), pkt->iNPCCnt, sizeof(sAttackResult))) {
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
return;
}
// initialize response struct
// IMPORTANT TODO: verify that resplen doesn't overflow!!!
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + pkt->iNPCCnt * sizeof(sAttackResult);
uint8_t *respbuf = (uint8_t*)xmalloc(resplen);
uint8_t respbuf[4096];
memset(respbuf, 0, resplen);
sP_FE2CL_PC_ATTACK_NPCs_SUCC *resp = (sP_FE2CL_PC_ATTACK_NPCs_SUCC*)respbuf;
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC));
@@ -45,7 +54,6 @@ void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
BaseNPC& mob = NPCManager::NPCs[pktdata[i]];
mob.appearanceData.iHP -= 100;
std::cout << "mob health is now " << mob.appearanceData.iHP << std::endl;
if (mob.appearanceData.iHP <= 0)
giveReward(sock);
@@ -56,10 +64,7 @@ void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
respdata[i].iHitFlag = 2;
}
std::cout << "sending packet of length " << resplen << std::endl;
sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs_SUCC, resplen);
free(respbuf);
}
void CombatManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub