Clean up redundant forced chunk updates for NPCs

This commit is contained in:
Gent S
2020-11-21 11:53:48 -05:00
parent c5fa397724
commit 665f28313a
3 changed files with 0 additions and 6 deletions

View File

@@ -483,8 +483,6 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
NPCs[id] = new BaseNPC(plr->x, plr->y, plr->z, 0, plr->instanceID, req->iNPCType, id);
updateNPCPosition(id, plr->x, plr->y, plr->z, plr->instanceID, 0);
// force chunk update
ChunkManager::updateNPCChunk(id, std::make_tuple(0, 0, 0), ChunkManager::chunkPosAt(plr->x, plr->y, plr->instanceID));
}
}