Clean up redundant forced chunk updates for NPCs

This commit is contained in:
Gent S
2020-11-21 11:53:48 -05:00
parent c5fa397724
commit 665f28313a
3 changed files with 0 additions and 6 deletions

View File

@@ -459,8 +459,6 @@ void ChunkManager::createInstance(uint64_t instanceID) {
}
NPCManager::updateNPCPosition(newID, baseNPC->appearanceData.iX, baseNPC->appearanceData.iY, baseNPC->appearanceData.iZ,
instanceID, baseNPC->appearanceData.iAngle);
// force chunk update
updateNPCChunk(newID, std::make_tuple(0, 0, 0), chunkPosAt(baseNPC->appearanceData.iX, baseNPC->appearanceData.iY, instanceID));
}
}
} else {