mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-22 01:20:32 +00:00
Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp Also switched BuddyManager from tabs to spaces using vim's :retab command.
This commit is contained in:
@@ -41,7 +41,7 @@ void PlayerManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setGMSpecialSwitchPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
|
||||
}
|
||||
|
||||
void PlayerManager::addPlayer(CNSocket* key, Player plr) {
|
||||
@@ -63,7 +63,7 @@ void PlayerManager::addPlayer(CNSocket* key, Player plr) {
|
||||
|
||||
void PlayerManager::removePlayer(CNSocket* key) {
|
||||
PlayerView& view = players[key];
|
||||
|
||||
|
||||
GroupManager::groupKickPlayer(view.plr);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_PC_EXIT, exitPacket);
|
||||
@@ -222,7 +222,7 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, int I) {
|
||||
}
|
||||
|
||||
void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
|
||||
|
||||
|
||||
PlayerManager::updatePlayerPosition(sock, X, Y, Z);
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt);
|
||||
pkt.iX = X;
|
||||
@@ -246,7 +246,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
|
||||
Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
|
||||
|
||||
|
||||
plr.groupCnt = 1;
|
||||
plr.iIDGroup = plr.groupIDs[0] = plr.iID;
|
||||
|
||||
@@ -288,7 +288,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
response.PCLoadData2CL.iActiveNanoSlotNum = -1;
|
||||
response.PCLoadData2CL.iFatigue = 50;
|
||||
response.PCLoadData2CL.PCStyle = plr.PCStyle;
|
||||
|
||||
|
||||
//client doesnt read this, it gets it from charinfo
|
||||
//response.PCLoadData2CL.PCStyle2 = plr.PCStyle2;
|
||||
// inventory
|
||||
@@ -318,7 +318,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
/*
|
||||
* client doesn't care about NeededItem ID and Count,
|
||||
* it gets Count from Quest Inventory
|
||||
*
|
||||
*
|
||||
* KillNPCCount sets RemainEnemyNum in the client
|
||||
* Yes, this is extraordinary stupid.
|
||||
*/
|
||||
@@ -351,7 +351,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
addPlayer(sock, plr);
|
||||
//check if there is an expiring vehicle
|
||||
ItemManager::checkItemExpire(sock, getPlayer(sock));
|
||||
|
||||
|
||||
//set player equip stats
|
||||
ItemManager::setItemStats(getPlayer(sock));
|
||||
}
|
||||
@@ -361,7 +361,7 @@ void PlayerManager::sendToViewable(CNSocket* sock, void* buf, uint32_t type, siz
|
||||
for (CNSocket* otherSock : chunk->players) {
|
||||
if (otherSock == sock)
|
||||
continue;
|
||||
|
||||
|
||||
otherSock->sendPacket(buf, type, size);
|
||||
}
|
||||
}
|
||||
@@ -394,7 +394,7 @@ void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2FE_REQ_PC_MOVE* moveData = (sP_CL2FE_REQ_PC_MOVE*)data->buf;
|
||||
updatePlayerPosition(sock, moveData->iX, moveData->iY, moveData->iZ, moveData->iAngle);
|
||||
|
||||
|
||||
players[sock].plr->angle = moveData->iAngle;
|
||||
uint64_t tm = getTime();
|
||||
|
||||
@@ -746,9 +746,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_REGEN_SUCC, response);
|
||||
INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
|
||||
|
||||
|
||||
int activeSlot = -1;
|
||||
|
||||
|
||||
if (reviveData->iRegenType == 3 && plr->iConditionBitFlag & CSB_BIT_PHOENIX) {
|
||||
// nano revive
|
||||
plr->Nanos[plr->activeNano].iStamina = 0;
|
||||
@@ -761,7 +761,7 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
if (reviveData->iRegenType != 5)
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int nanoID = plr->equippedNanos[i];
|
||||
|
||||
@@ -874,7 +874,7 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
|
||||
resp.iMentor = pkt->iMentor;
|
||||
resp.iMentorCnt = 1;
|
||||
resp.iFusionMatter = plr->fusionmatter; // no cost
|
||||
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
|
||||
// if it's changed from computress
|
||||
if (plr->mentor == 5) {
|
||||
@@ -897,7 +897,7 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
|
||||
Player *PlayerManager::getPlayer(CNSocket* key) {
|
||||
if (players.find(key) != players.end())
|
||||
return players[key].plr;
|
||||
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user