Cleaned up whitespace.

Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
This commit is contained in:
2020-10-05 02:03:13 +02:00
parent b8f586bc10
commit 661070dc3a
21 changed files with 519 additions and 519 deletions

View File

@@ -152,7 +152,7 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
int16_t nanoId = plr->activeNano;
int16_t skillId = plr->Nanos[nanoId].iSkillID;
DEBUGLOG(
std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
)
@@ -160,22 +160,22 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
for (auto& pwr : ActivePowers)
if (pwr.powers.count(skillId)) // std::set's contains method is C++20 only...
pwr.handle(sock, data, nanoId, skillId);
// Group Revive is handled separately (XXX: move into table?)
if (GroupRevivePowers.find(skillId) == GroupRevivePowers.end())
return;
Player *leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
for (int i = 0; i < leader->groupCnt; i++) {
Player* varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
if (varPlr == nullptr)
return;
if (varPlr->HP <= 0)
revivePlayer(varPlr);
}
@@ -200,7 +200,7 @@ void NanoManager::nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data) {
void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_WARP_USE_RECALL))
return;
INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, resp);
sock->sendPacket((void*)&resp, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL));
@@ -210,9 +210,9 @@ void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_CHARGE_NANO_STAMINA))
return;
Player* player = PlayerManager::getPlayer(sock);
// sanity checks
if (player == nullptr || player->activeNano == -1 || player->batteryN == 0)
return;
@@ -255,7 +255,7 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spe
* Doing it the other way always leaves the FM at 0. Jade totally called it.
*/
plr->level = level;
if (spendfm)
MissionManager::updateFusionMatter(sock, -(int)MissionManager::AvatarGrowth[plr->level-1]["m_iReqBlob_NanoCreate"]);
@@ -269,7 +269,7 @@ void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot, bool spe
if (plr->activeNano > 0 && plr->activeNano == nanoId)
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
// Update player
plr->Nanos[nanoId] = resp.Nano;
@@ -303,22 +303,22 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
if (nanoId > 36 || nanoId < -1)
return; // sanity check
int16_t skillId = 0;
if (plr->activeNano > 0)
for (auto& pwr : PassivePowers)
if (pwr.powers.count(plr->Nanos[plr->activeNano].iSkillID)) { // std::set's contains method is C++20 only...
nanoUnbuff(sock, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue, pwr.groupPower);
plr->passiveNanoOut = false;
}
sNano nano = plr->Nanos[nanoId];
skillId = nano.iSkillID;
if (slot > -1) {
plr->activeNano = nanoId;
for (auto& pwr : PassivePowers)
if (pwr.powers.count(skillId)) { // std::set's contains method is C++20 only...
resp.eCSTB___Add = 1;
@@ -327,14 +327,14 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
}
} else
plr->activeNano = 0;
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
// Send to other players
INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
pkt1.iPC_ID = plr->iID;
if (nanoId == -1)
memset(&pkt1.Nano, 0, sizeof(pkt1.Nano));
else
@@ -354,10 +354,10 @@ void NanoManager::setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId)
if (plr == nullptr)
return;
if (plr->activeNano > 0 && plr->activeNano == nanoId)
summonNano(sock, -1); // just unsummon the nano to prevent infinite buffs
sNano nano = plr->Nanos[nanoId];
nano.iSkillID = skillId;
@@ -385,7 +385,7 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
if (plr == nullptr)
return;
sNano nano = plr->Nanos[nanoId];
// 0 is reset
@@ -405,9 +405,9 @@ bool doDebuff(CNSocket *sock, int32_t *pktdata, sSkillResult_Damage_N_Debuff *re
}
Mob* mob = MobManager::Mobs[pktdata[i]];
int damage = MobManager::hitMob(sock, mob, amount);
respdata[i].eCT = 4;
respdata[i].iDamage = damage;
respdata[i].iID = mob->appearanceData.iNPC_ID;
@@ -427,7 +427,7 @@ bool doBuff(CNSocket *sock, int32_t *pktdata, sSkillResult_Buff *respdata, int i
}
Mob* mob = MobManager::Mobs[pktdata[i]];
respdata[i].eCT = 4;
respdata[i].iID = mob->appearanceData.iNPC_ID;
respdata[i].iConditionBitFlag = mob->appearanceData.iConditionBitFlag |= iCBFlag;
@@ -450,11 +450,11 @@ bool doHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, in
// player not found
if (plr == nullptr)
return false;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
plr->HP += healedAmount;
if (plr->HP > PC_MAXHEALTH(plr->level))
plr->HP = PC_MAXHEALTH(plr->level);
@@ -462,7 +462,7 @@ bool doHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, in
respdata[i].iID = plr->iID;
respdata[i].iHP = plr->HP;
respdata[i].iHealHP = healedAmount;
std::cout << (int)plr->iID << " was healed" << std::endl;
return true;
@@ -481,17 +481,17 @@ bool doGroupHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdat
// player not found
if (plr == nullptr)
return false;
Player *leader = PlayerManager::getPlayer(sock);
// player not found
if (leader == nullptr)
return false;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
leader->HP += healedAmount;
if (leader->HP > PC_MAXHEALTH(leader->level))
leader->HP = PC_MAXHEALTH(leader->level);
@@ -499,7 +499,7 @@ bool doGroupHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdat
respdata[i].iID = plr->iID;
respdata[i].iHP = plr->HP;
respdata[i].iHealHP = healedAmount;
std::cout << (int)plr->iID << " was healed" << std::endl;
return true;
@@ -512,12 +512,12 @@ bool doDamage(CNSocket *sock, int32_t *pktdata, sSkillResult_Damage *respdata, i
return false;
}
Mob* mob = MobManager::Mobs[pktdata[i]];
Player *plr = PlayerManager::getPlayer(sock);
if (plr == nullptr)
return false;
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 100);
respdata[i].eCT = 4;
@@ -552,9 +552,9 @@ bool doLeech(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *healdata, i
return false;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
plr->HP += healedAmount;
if (plr->HP > PC_MAXHEALTH(plr->level))
plr->HP = PC_MAXHEALTH(plr->level);
@@ -569,9 +569,9 @@ bool doLeech(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *healdata, i
return false;
}
Mob* mob = MobManager::Mobs[pktdata[i]];
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 100);
damagedata->eCT = 4;
damagedata->iDamage = damage;
damagedata->iID = mob->appearanceData.iNPC_ID;
@@ -607,7 +607,7 @@ void activePower(CNSocket *sock, CNPacketData *data,
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE));
size_t resplen;
Player *plr = PlayerManager::getPlayer(sock);
Player *otherPlr = plr;
@@ -619,15 +619,15 @@ void activePower(CNSocket *sock, CNPacketData *data,
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
else if constexpr (specialCase == GHEAL) {
otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (otherPlr == nullptr)
return;
pkt->iTargetCnt = otherPlr->groupCnt;
}
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + pkt->iTargetCnt * sizeof(sPAYLOAD);
// validate response packet
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), pkt->iTargetCnt, sizeof(sPAYLOAD))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
@@ -644,7 +644,7 @@ void activePower(CNSocket *sock, CNPacketData *data,
plr->Nanos[plr->activeNano].iStamina -= 40;
if (plr->Nanos[plr->activeNano].iStamina < 0)
plr->Nanos[plr->activeNano].iStamina = 0;
resp->iPC_ID = plr->iID;
resp->iSkillID = skillId;
resp->iNanoID = nanoId;
@@ -653,7 +653,7 @@ void activePower(CNSocket *sock, CNPacketData *data,
resp->iTargetCnt = pkt->iTargetCnt;
CNSocket *workSock = sock;
for (int i = 0; i < pkt->iTargetCnt; i++) {
if constexpr (specialCase == GHEAL)
workSock = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
@@ -689,44 +689,44 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (plr == nullptr)
return;
if (plr->iID == plr->iIDGroup)
leader = plr;
else
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
int pktCnt = 1;
if (groupPower)
pktCnt = leader->groupCnt;
pktCnt = leader->groupCnt;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
return;
}
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pktCnt * sizeof(sSkillResult_Buff);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NANO_SKILL_USE *resp = (sP_FE2CL_NANO_SKILL_USE*)respbuf;
sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE));
resp->iPC_ID = plr->iID;
resp->iSkillID = skillId;
resp->iNanoID = nanoId;
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
resp->eST = eSkillType;
resp->iTargetCnt = pktCnt;
for (int i = 0; i < pktCnt; i++) {
Player* varPlr;
CNSocket* sockTo;
if (plr->iID == leader->groupIDs[i]) {
varPlr = plr;
sockTo = sock;
@@ -734,27 +734,27 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
}
if (varPlr == nullptr || sockTo == nullptr)
return;
if (!(varPlr->iConditionBitFlag & iCBFlag))
varPlr->iConditionBitFlag ^= iCBFlag;
respdata[i].eCT = 1;
respdata[i].iID = varPlr->iID;
respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = varPlr->iConditionBitFlag;
if (iValue > 0)
pkt1.TimeBuff.iValue = iValue;
sockTo->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
@@ -764,30 +764,30 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
Player *plr = PlayerManager::getPlayer(sock);
Player *leader;
if (plr == nullptr)
return;
if (plr->iID == plr->iIDGroup)
leader = plr;
else
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
int pktCnt = 1;
if (groupPower)
pktCnt = leader->groupCnt;
pktCnt = leader->groupCnt;
for (int i = 0; i < pktCnt; i++) {
Player* varPlr;
CNSocket* sockTo;
if (plr->iID == leader->groupIDs[i]) {
varPlr = plr;
sockTo = sock;
@@ -795,18 +795,18 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
}
if (varPlr->iConditionBitFlag & iCBFlag)
varPlr->iConditionBitFlag ^= iCBFlag;
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.iConditionBitFlag = varPlr->iConditionBitFlag;
if (iValue > 0)
resp1.TimeBuff.iValue = iValue;
sockTo->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
}
@@ -847,7 +847,7 @@ void NanoManager::revivePlayer(Player* plr) {
INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
plr->HP = PC_MAXHEALTH(plr->level);
// Nanos
int activeSlot = -1;
for (int n = 0; n < 3; n++) {