Cleaned up whitespace.

Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
This commit is contained in:
2020-10-05 02:03:13 +02:00
parent b8f586bc10
commit 661070dc3a
21 changed files with 519 additions and 519 deletions

View File

@@ -272,7 +272,7 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
aggroCheck(mob, currTime);
return;
}
Player *plr = PlayerManager::getPlayer(mob->target);
if (plr == nullptr)
@@ -396,7 +396,7 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
return;
mob->nextMovement = currTime + 500;
int distance = hypot(mob->appearanceData.iX - mob->spawnX, mob->appearanceData.iY - mob->spawnY);
if (distance > mob->data["m_iIdleRange"]) {
@@ -421,7 +421,7 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
mob->killedTime = 0;
mob->nextAttack = 0;
mob->appearanceData.iConditionBitFlag = 0;
resendMobHP(mob);
}
}
@@ -478,18 +478,18 @@ std::pair<int,int> MobManager::lerp(int x1, int y1, int x2, int y2, int speed) {
std::pair<int,int> ret = {x1, y1};
speed /= 2;
if (speed == 0)
return ret;
int distance = hypot(x1 - x2, y1 - y2);
if (distance > speed) {
int lerps = distance / speed;
// interpolate only the first point
float frac = 1.0f / lerps;
float frac = 1.0f / lerps;
ret.first = (x1 + (x2 - x1) * frac);
ret.second = (y1 + (y2 - y1) * frac);
@@ -510,14 +510,14 @@ void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {
}
plr->inCombat = true;
// HACK: make sure the player has the right weapon out for combat
INITSTRUCT(sP_FE2CL_PC_EQUIP_CHANGE, resp);
resp.iPC_ID = plr->iID;
resp.iEquipSlotNum = 0;
resp.EquipSlotItem = plr->Equip[0];
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
}
@@ -539,7 +539,7 @@ void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
if ((plr->iConditionBitFlag & CSB_BIT_INFECTION) != (bool)pkt->iFlag)
plr->iConditionBitFlag ^= CSB_BIT_INFECTION;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = ECSB_INFECTION; //eCharStatusTimeBuffID
@@ -555,7 +555,7 @@ void MobManager::dealGooDamage(CNSocket *sock, int amount) {
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
Player *plr = PlayerManager::getPlayer(sock);
if (plr == nullptr)
return;
@@ -606,7 +606,7 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
CNSocket *sock = pair.first;
Player *plr = pair.second.plr;
bool transmit = false;
// group ticks
if (plr->groupCnt > 1)
GroupManager::groupTickInfo(plr);
@@ -614,7 +614,7 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
// do not tick dead players
if (plr->HP <= 0)
continue;
// fm patch/lake damage
if (plr->iConditionBitFlag & CSB_BIT_INFECTION)
dealGooDamage(sock, PC_MAXHEALTH(plr->level) * 3 / 20);
@@ -630,9 +630,9 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
for (int i = 0; i < 3; i++) {
if (plr->activeNano != 0 && plr->equippedNanos[i] == plr->activeNano) { // spend stamina
plr->Nanos[plr->activeNano].iStamina -= 1;
if (plr->passiveNanoOut)
plr->Nanos[plr->activeNano].iStamina -= 1;
plr->Nanos[plr->activeNano].iStamina -= 1;
if (plr->Nanos[plr->activeNano].iStamina <= 0) {
plr->Nanos[plr->activeNano].iStamina = 0;
@@ -733,9 +733,9 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
std::cout << "[WARN] pcAttackChars: player ID not found" << std::endl;
return;
}
std::pair<int,int> damage;
if (pkt->iTargetCnt > 1)
damage = getDamage(plr->groupDamage, target->defense, true, 1);
else
@@ -817,22 +817,22 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
for (Chunk *chunk : mob->currentChunks) {
for (CNSocket *s : chunk->players) {
Player *plr = s->plr;
if (plr->HP <= 0)
continue;
int mobRange = mob->data["m_iSightRange"];
if (plr->iConditionBitFlag & CSB_BIT_UP_STEALTH)
mobRange /= 3;
if (plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVISIBLE)
mobRange = -1;
// height is relevant for aggro distance because of platforming
int xyDistance = hypot(mob->appearanceData.iX - plr->x, mob->appearanceData.iY - plr->y);
int distance = hypot(xyDistance, mob->appearanceData.iZ - plr->z);
if (distance > mobRange)
continue;