Cleaned up whitespace.

Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
This commit is contained in:
2020-10-05 02:03:13 +02:00
parent b8f586bc10
commit 661070dc3a
21 changed files with 519 additions and 519 deletions

View File

@@ -151,7 +151,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
// send equip event to other players
PlayerManager::sendToViewable(sock, (void*)&equipChange, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
// set equipment stats serverside
setItemStats(plr.plr);
}
@@ -159,7 +159,7 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
// send response
resp.eTo = itemmove->eFrom;
resp.eFrom = itemmove->eTo;
sock->sendPacket((void*)&resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
}
@@ -876,7 +876,7 @@ void ItemManager::checkItemExpire(CNSocket* sock, Player* player) {
const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
uint8_t respbuf[resplen]; // not a variable length array, don't worry
sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM* packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
sTimeLimitItemDeleteInfo2CL* itemData = (sTimeLimitItemDeleteInfo2CL*)(respbuf + sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM));
memset(respbuf, 0, resplen);
@@ -885,7 +885,7 @@ void ItemManager::checkItemExpire(CNSocket* sock, Player* player) {
itemData->eIL = player->toRemoveVehicle.eIL;
itemData->iSlotNum = player->toRemoveVehicle.iSlotNum;
sock->sendPacket((void*)&respbuf, P_FE2CL_PC_DELETE_TIME_LIMIT_ITEM, resplen);
// delete serverside
if (player->toRemoveVehicle.eIL == 0)
memset(&player->Equip[8], 0, sizeof(sItemBase));
@@ -910,7 +910,7 @@ void ItemManager::setItemStats(Player* plr) {
plr->groupDamage += itemStatsDat->groupDamage;
plr->defense += itemStatsDat->defense;
}
}
}
// HACK: work around the invisible weapon bug
void ItemManager::updateEquips(CNSocket* sock, Player* plr) {
@@ -920,7 +920,7 @@ void ItemManager::updateEquips(CNSocket* sock, Player* plr) {
resp.iPC_ID = plr->iID;
resp.iEquipSlotNum = i;
resp.EquipSlotItem = plr->Equip[i];
PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
}
}
}