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Test: Add enter vehicle
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@@ -13,7 +13,7 @@ struct PlayerView {
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std::list<CNSocket*> viewable;
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std::list<int32_t> viewableNPCs;
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Player plr;
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int long lastHeartbeat;
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uint64_t lastHeartbeat;
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};
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@@ -41,15 +41,10 @@ namespace PlayerManager {
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void gotoPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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<<<<<<< Updated upstream
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void onPlayerSpawn(CNSocket* sock, CNPacketData* data);
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=======
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void makePlayerBuddy(CNSocket* sock, CNPacketData* data);
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void invitePlayerGroup(CNSocket* sock, CNPacketData* data);
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void acceptPlayerGroup(CNSocket* sock, CNPacketData* data);
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>>>>>>> Stashed changes
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void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
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}
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#endif
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