mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Replace ifdef guards with #pragma once
tl;dr this has potentially significant compilation speed benefits.
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@ -1,5 +1,4 @@
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#ifndef _CNLS_HPP
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#define _CNLS_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "Defines.hpp"
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@ -24,5 +23,3 @@ public:
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void newConnection(CNSocket* cns);
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void killConnection(CNSocket* cns);
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};
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#endif
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@ -1,5 +1,4 @@
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#ifndef _CNP_HPP
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#define _CNP_HPP
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#pragma once
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#define MAX_PACKETSIZE 8192
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#define DEBUGLOG(x) x
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@ -152,5 +151,3 @@ public:
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virtual void killConnection(CNSocket* cns);
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virtual void onTimer(); // called every 2 seconds
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};
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#endif
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@ -1,5 +1,4 @@
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#ifndef _CNSS_HPP
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#define _CNSS_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "Defines.hpp"
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@ -21,5 +20,3 @@ public:
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void killConnection(CNSocket* cns);
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void onTimer();
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};
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#endif
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@ -3,8 +3,7 @@
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There's some data shared between the Login Server and the Shard Server. Of course all of this needs to be thread-safe. No mucking about on this one!
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*/
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#ifndef _CNSD_HPP
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#define _CNSD_HPP
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#pragma once
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#include <map>
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#include <string>
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@ -19,5 +18,3 @@ namespace CNSharedData {
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Player getPlayer(int64_t sk);
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void erasePlayer(int64_t sk);
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}
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#endif
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@ -2,8 +2,7 @@
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CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall based on the version defined
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*/
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#ifndef _CNS_HPP
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#define _CNS_HPP
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#pragma once
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#ifdef _MSC_VER
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// codecvt_* is deprecated in C++17 and MSVC will throw an annoying warning because of that.
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@ -45,5 +44,3 @@ uint64_t getTime();
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#else
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#error Invalid PROTOCOL_VERSION
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#endif
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#endif
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@ -1,5 +1,4 @@
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#ifndef _CM_HPP
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#define _CM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -10,5 +9,3 @@ namespace ChatManager {
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void emoteHandler(CNSocket* sock, CNPacketData* data);
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void menuChatHandler(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _IM_HPP
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#define _IM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -9,5 +8,3 @@ namespace ItemManager {
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _NPCMANAGER_HPP
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#define _NPCMANAGER_HPP
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#pragma once
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#include "CNProtocol.hpp"
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#include "PlayerManager.hpp"
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@ -20,5 +19,3 @@ namespace NPCManager {
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void npcWarpManager(CNSocket* sock, CNPacketData* data);
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}
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#endif
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#ifndef _NM_HPP
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#define _NM_HPP
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#pragma once
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#include "CNShardServer.hpp"
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@ -17,5 +16,3 @@ namespace NanoManager {
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void setNanoSkill(CNSocket* sock, int16_t nanoId, int16_t skillId);
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void resetNanoSkill(CNSocket* sock, int16_t nanoId);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _PM_HPP
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#define _PM_HPP
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#pragma once
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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@ -44,5 +43,3 @@ namespace PlayerManager {
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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}
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#endif
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@ -1,5 +1,4 @@
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#ifndef _SETT_HPP
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#define _SETT_HPP
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#pragma once
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namespace settings {
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extern bool VERBOSE;
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@ -17,5 +16,3 @@ namespace settings {
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void init();
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}
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#endif
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