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Initial implementation of CombatManager.
Overflow detection must still be implemented.
This commit is contained in:
parent
c8c2f4b05f
commit
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2
Makefile
2
Makefile
@ -30,6 +30,7 @@ CXX_SRC=\
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src/contrib/sqlite/sqlite3pp.cpp\
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src/contrib/sqlite/sqlite3ppext.cpp\
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src/ChatManager.cpp\
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src/CombatManager.cpp\
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src/CNLoginServer.cpp\
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src/CNProtocol.cpp\
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src/CNShardServer.cpp\
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@ -63,6 +64,7 @@ CXX_HDR=\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/ChatManager.hpp\
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src/CombatManager.hpp\
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src/CNLoginServer.hpp\
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src/CNProtocol.hpp\
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src/CNShardServer.hpp\
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84
src/CombatManager.cpp
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84
src/CombatManager.cpp
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@ -0,0 +1,84 @@
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#include "CombatManager.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include <cstdio>
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void CombatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_BEGIN, combatBegin);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_END, combatEnd);
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REGISTER_SHARD_PACKET(P_CL2FE_DOT_DAMAGE_ONOFF, dotDamageOnOff);
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}
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void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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// generic malformed packet checks are not applicable to variable-length packets
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sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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if (data->size != sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs) + pkt->iNPCCnt * 4) {
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std::cout << "bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
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return;
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}
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int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs));
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std::printf("iNPCCnt: %d\n", pkt->iNPCCnt);
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// initialize response struct
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// IMPORTANT TODO: verify that resplen doesn't overflow!!!
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size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + pkt->iNPCCnt * sizeof(sAttackResult);
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uint8_t *respbuf = (uint8_t*)xmalloc(resplen);
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memset(respbuf, 0, resplen);
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sP_FE2CL_PC_ATTACK_NPCs_SUCC *resp = (sP_FE2CL_PC_ATTACK_NPCs_SUCC*)respbuf;
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sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC));
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resp->iNPCCnt = pkt->iNPCCnt;
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for (int i = 0; i < pkt->iNPCCnt; i++) {
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std::cout << pktdata[i] << std::endl;
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if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) {
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// not sure how to best handle this
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std::cout << "[WARN] pcAttackNpcs: mob ID not found" << std::endl;
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return;
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}
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BaseNPC& mob = NPCManager::NPCs[pktdata[i]];
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mob.appearanceData.iHP -= 100;
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std::cout << "mob health is now " << mob.appearanceData.iHP << std::endl;
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if (mob.appearanceData.iHP <= 0)
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giveReward(sock);
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respdata[i].iID = mob.appearanceData.iNPC_ID;
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respdata[i].iDamage = 100;
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respdata[i].iHP = mob.appearanceData.iHP;
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respdata[i].iHitFlag = 2;
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}
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std::cout << "sending packet of length " << resplen << std::endl;
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sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs_SUCC, resplen);
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free(respbuf);
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}
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void CombatManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::combatEnd(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::giveReward(CNSocket *sock) {
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// reward testing
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INITSTRUCT(sP_FE2CL_REP_REWARD_ITEM, reward);
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Player *plr = PlayerManager::getPlayer(sock);
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// update player
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plr->money += 50;
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plr->fusionmatter += 70;
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reward.m_iCandy = plr->money;
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reward.m_iFusionMatter = plr->fusionmatter;
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reward.iFatigue = 100; // prevents warning message
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reward.iFatigue_Level = 1;
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sock->sendPacket((void*)&reward, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
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}
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16
src/CombatManager.hpp
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16
src/CombatManager.hpp
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@ -0,0 +1,16 @@
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#pragma once
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#include "CNProtocol.hpp"
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#include "CNShared.hpp"
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#include "CNShardServer.hpp"
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namespace CombatManager {
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void init();
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void pcAttackNpcs(CNSocket *sock, CNPacketData *data);
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void combatBegin(CNSocket *sock, CNPacketData *data);
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void combatEnd(CNSocket *sock, CNPacketData *data);
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void dotDamageOnOff(CNSocket *sock, CNPacketData *data);
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void giveReward(CNSocket *sock);
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}
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@ -15,6 +15,7 @@ struct Player {
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int HP;
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int slot; // player slot, not nano slot
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int32_t money;
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int32_t fusionmatter;
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37]; // acquired nanos
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@ -2,6 +2,7 @@
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "ChatManager.hpp"
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#include "CombatManager.hpp"
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#include "ItemManager.hpp"
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#include "MissionManager.hpp"
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#include "NanoManager.hpp"
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@ -49,6 +50,7 @@ int main() {
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
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PlayerManager::init();
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ChatManager::init();
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CombatManager::init();
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ItemManager::init();
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MissionManager::init();
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NanoManager::init();
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