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Initial implementation of CombatManager.
Overflow detection must still be implemented.
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@@ -15,6 +15,7 @@ struct Player {
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int HP;
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int slot; // player slot, not nano slot
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int32_t money;
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int32_t fusionmatter;
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37]; // acquired nanos
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