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Instance tweaks + fixes
Instanced mobs tick, fusions stay dead, missions reset on enter
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@@ -55,8 +55,8 @@ struct Mob : public BaseNPC {
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idleRange = (int)data["m_iIdleRange"] * 2; // TODO: tuning?
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// XXX: temporarily force respawns for Fusions until we implement instancing
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if (regenTime >= 300000000)
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regenTime = 1500;
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//if (regenTime >= 300000000)
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// regenTime = 1500;
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roamX = spawnX = appearanceData.iX;
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roamY = spawnY = appearanceData.iY;
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