Players can now see eachother's nanos. (#28)

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dongresource 2020-08-23 02:52:54 +02:00 committed by GitHub
parent c9bf3d1896
commit 6129c0b4e2
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3 changed files with 38 additions and 7 deletions

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@ -18,10 +18,15 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
INITSTRUCT(sP_FE2CL_REP_NANO_EQUIP_SUCC, resp);
Player plr = PlayerManager::getPlayer(sock);
resp.iNanoID = nano->iNanoID;
resp.iNanoSlotNum = nano->iNanoSlotNum;
// Update player
plr.equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
PlayerManager::updatePlayer(sock, plr);
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
}
@ -31,9 +36,14 @@ void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
INITSTRUCT(sP_FE2CL_REP_NANO_UNEQUIP_SUCC, resp);
Player plr = PlayerManager::getPlayer(sock);
resp.iNanoSlotNum = nano->iNanoSlotNum;
// update player
plr.equippedNanos[nano->iNanoSlotNum] = 0;
PlayerManager::updatePlayer(sock, plr);
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
}
@ -57,16 +67,33 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
return; // malformed packet
sP_CL2FE_REQ_NANO_ACTIVE* nano = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
sP_CL2FE_REQ_NANO_ACTIVE* pkt = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
PlayerView plr = PlayerManager::players[sock];
// Send to client
INITSTRUCT(sP_FE2CL_REP_NANO_ACTIVE_SUCC, resp);
resp.iActiveNanoSlotNum = nano->iNanoSlotNum;
resp.iActiveNanoSlotNum = pkt->iNanoSlotNum;
sock->sendPacket((void*)&resp, P_FE2CL_REP_NANO_ACTIVE_SUCC, sizeof(sP_FE2CL_REP_NANO_ACTIVE_SUCC));
int nanoId = plr.plr.equippedNanos[pkt->iNanoSlotNum];
sNano nano = plr.plr.Nanos[nanoId];
// Send to other players
for (CNSocket *s : PlayerManager::players[sock].viewable) {
INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt);
pkt.iPC_ID = plr.plr.iID;
pkt.Nano = nano;
s->sendPacket((void*)&pkt, P_FE2CL_NANO_ACTIVE, sizeof(sP_FE2CL_NANO_ACTIVE));
}
// update player
plr.plr.nano = nanoId;
PlayerManager::updatePlayer(sock, plr.plr);
DEBUGLOG(
std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << nano->iNanoSlotNum << std::endl;
std::cout << U16toU8(plr.plr.PCStyle.szFirstName) << U16toU8(plr.plr.PCStyle.szLastName) << " requested to summon nano slot: " << pkt->iNanoSlotNum << std::endl;
)
}
@ -151,4 +178,4 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
// Update the player
PlayerManager::updatePlayer(sock, plr);
}
#pragma endregion
#pragma endregion

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@ -14,10 +14,12 @@ struct Player {
int level;
int HP;
int slot;
int slot; // player slot, not nano slot
sPCStyle PCStyle;
sPCStyle2 PCStyle2;
sNano Nanos[37];
int equippedNanos[3];
int nano; // active nano (index into Nanos)
int x, y, z, angle;
sItemBase Equip[AEQUIP_COUNT];
@ -25,4 +27,4 @@ struct Player {
bool IsGM;
};
#endif
#endif

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@ -125,6 +125,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
newPlayer.PCAppearanceData.iZ = plr.z;
newPlayer.PCAppearanceData.iAngle = plr.angle;
newPlayer.PCAppearanceData.PCStyle = plr.PCStyle;
newPlayer.PCAppearanceData.Nano = plr.Nanos[plr.nano];
memcpy(newPlayer.PCAppearanceData.ItemEquip, plr.Equip, sizeof(sItemBase) * AEQUIP_COUNT);
otherSock->sendPacket((void*)&newPlayer, P_FE2CL_PC_NEW, sizeof(sP_FE2CL_PC_NEW));
@ -137,6 +138,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
newPlayer.PCAppearanceData.iZ = otherPlr.z;
newPlayer.PCAppearanceData.iAngle = otherPlr.angle;
newPlayer.PCAppearanceData.PCStyle = otherPlr.PCStyle;
newPlayer.PCAppearanceData.Nano = otherPlr.Nanos[otherPlr.nano];
memcpy(newPlayer.PCAppearanceData.ItemEquip, otherPlr.Equip, sizeof(sItemBase) * AEQUIP_COUNT);
sock->sendPacket((void*)&newPlayer, P_FE2CL_PC_NEW, sizeof(sP_FE2CL_PC_NEW));
@ -552,4 +554,4 @@ void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
plrv.plr = plr;
players[key] = plrv;
}
}