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Players can now see eachother's nanos. (#28)
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@@ -14,10 +14,12 @@ struct Player {
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int level;
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int HP;
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int slot;
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int slot; // player slot, not nano slot
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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sNano Nanos[37];
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int equippedNanos[3];
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int nano; // active nano (index into Nanos)
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int x, y, z, angle;
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sItemBase Equip[AEQUIP_COUNT];
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@@ -25,4 +27,4 @@ struct Player {
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bool IsGM;
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};
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#endif
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#endif
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