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https://github.com/OpenFusionProject/OpenFusion.git
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[refactor] E g g s
This commit is contained in:
parent
a55a34e09a
commit
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2
Makefile
2
Makefile
@ -51,6 +51,7 @@ CXXSRC=\
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src/Chat.cpp\
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src/CustomCommands.cpp\
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src/Email.cpp\
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src/Eggs.cpp\
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src/main.cpp\
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src/Missions.cpp\
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src/MobAI.cpp\
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@ -92,6 +93,7 @@ CXXHDR=\
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src/Chat.hpp\
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src/CustomCommands.hpp\
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src/Email.hpp\
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src/Eggs.hpp\
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src/Missions.hpp\
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src/MobAI.hpp\
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src/Combat.hpp\
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@ -4,6 +4,7 @@
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#include "NPCManager.hpp"
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#include "Nanos.hpp"
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#include "Groups.hpp"
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#include "Eggs.hpp"
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/*
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* TODO: This file is in desperate need of deduplication and rewriting.
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@ -521,7 +522,7 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in
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respdata[i].bProtected = 0;
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, bitFlag);
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time_t until = getTime() + (time_t)duration * 100;
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NPCManager::EggBuffs[key] = until;
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Eggs::EggBuffs[key] = until;
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}
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respdata[i].iConditionBitFlag = plr->iConditionBitFlag;
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@ -3,6 +3,7 @@
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#include "NPCManager.hpp"
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#include "settings.hpp"
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#include "Combat.hpp"
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#include "Eggs.hpp"
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using namespace Chunking;
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@ -113,7 +114,7 @@ void Chunking::addPlayerToChunks(std::set<Chunk*> chnks, CNSocket* sock) {
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, enterEggData);
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NPCManager::npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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Eggs::npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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sock->sendPacket((void*)&enterEggData, P_FE2CL_SHINY_ENTER, sizeof(sP_FE2CL_SHINY_ENTER));
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break;
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default:
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@ -183,7 +184,7 @@ void Chunking::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
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break;
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case NPC_EGG:
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, enterEggData);
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NPCManager::npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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Eggs::npcDataToEggData(&npc->appearanceData, &enterEggData.ShinyAppearanceData);
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for (Chunk* chunk : chnks) {
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for (CNSocket* sock : chunk->players) {
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@ -3,6 +3,7 @@
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#include "PlayerManager.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "Eggs.hpp"
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#include "MobAI.hpp"
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#include "Items.hpp"
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#include "db/Database.hpp"
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@ -485,7 +486,7 @@ static void buffCommand(std::string full, std::vector<std::string>& args, CNSock
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if (*tmp)
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return;
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if (NPCManager::eggBuffPlayer(sock, skillId, 0, duration)<0)
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if (Eggs::eggBuffPlayer(sock, skillId, 0, duration)<0)
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Chat::sendServerMessage(sock, "/buff: unknown skill Id");
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}
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@ -501,7 +502,7 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
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if (*tmp)
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return;
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if (NPCManager::EggTypes.find(eggType) == NPCManager::EggTypes.end()) {
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if (Eggs::EggTypes.find(eggType) == Eggs::EggTypes.end()) {
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Chat::sendServerMessage(sock, "/egg: Unknown egg type");
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return;
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}
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@ -518,7 +519,7 @@ static void eggCommand(std::string full, std::vector<std::string>& args, CNSocke
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Egg* egg = new Egg(plr->x + addX, plr->y + addY, plr->z, plr->instanceID, eggType, id, false); // change last arg to true after gruntwork
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NPCManager::NPCs[id] = egg;
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NPCManager::Eggs[id] = egg;
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Eggs::Eggs[id] = egg;
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NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID, plr->angle);
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// add to template
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263
src/Eggs.cpp
Normal file
263
src/Eggs.cpp
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@ -0,0 +1,263 @@
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#include "core/Core.hpp"
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#include "Eggs.hpp"
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#include "PlayerManager.hpp"
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#include "Items.hpp"
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#include "Nanos.hpp"
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#include "Abilities.hpp"
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#include "Groups.hpp"
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#include <assert.h>
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using namespace Eggs;
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/// sock, CBFlag -> until
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std::map<std::pair<CNSocket*, int32_t>, time_t> Eggs::EggBuffs;
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std::unordered_map<int, EggType> Eggs::EggTypes;
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std::unordered_map<int, Egg*> Eggs::Eggs;
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int Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int bitFlag = Groups::getGroupFlags(otherPlr);
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int CBFlag = Nanos::applyBuff(sock, skillId, 1, 3, bitFlag);
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size_t resplen;
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if (skillId == 183) {
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resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Damage);
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} else if (skillId == 150) {
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resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Heal_HP);
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} else {
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resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
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}
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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if (skillId == 183) { // damage egg
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sSkillResult_Damage* skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iDamage = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
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plr->HP -= skill->iDamage;
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if (plr->HP < 0)
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plr->HP = 0;
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skill->iHP = plr->HP;
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} else if (skillId == 150) { // heal egg
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sSkillResult_Heal_HP* skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iHealHP = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
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plr->HP += skill->iHealHP;
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if (plr->HP > PC_MAXHEALTH(plr->level))
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plr->HP = PC_MAXHEALTH(plr->level);
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skill->iHP = plr->HP;
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} else { // regular buff egg
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sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
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memset(respbuf, 0, resplen);
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skill->eCT = 1;
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skill->iID = plr->iID;
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skill->iConditionBitFlag = plr->iConditionBitFlag;
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}
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skillUse->iNPC_ID = eggId;
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skillUse->iSkillID = skillId;
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skillUse->eST = Nanos::SkillTable[skillId].skillType;
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skillUse->iTargetCnt = 1;
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sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
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if (CBFlag == 0)
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return -1;
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, CBFlag);
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// save the buff serverside;
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// if you get the same buff again, new duration will override the previous one
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time_t until = getTime() + (time_t)duration * 1000;
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EggBuffs[key] = until;
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return 0;
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}
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static void eggStep(CNServer* serv, time_t currTime) {
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// tick buffs
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time_t timeStamp = currTime;
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auto it = EggBuffs.begin();
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while (it != EggBuffs.end()) {
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// check remaining time
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if (it->second > timeStamp)
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it++;
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else { // if time reached 0
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CNSocket* sock = it->first.first;
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int32_t CBFlag = it->first.second;
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Player* plr = PlayerManager::getPlayer(sock);
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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int groupFlags = Groups::getGroupFlags(otherPlr);
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for (auto& pwr : Nanos::NanoPowers) {
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if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
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resp.eCSTB = pwr.timeBuffID;
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resp.eTBU = 2;
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resp.eTBT = 3; // for egg buffs
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plr->iConditionBitFlag &= ~CBFlag;
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resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
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sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
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resp2.eCT = 1;
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resp2.iID = plr->iID;
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resp2.iConditionBitFlag = plr->iConditionBitFlag;
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PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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}
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}
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// remove buff from the map
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it = EggBuffs.erase(it);
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}
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}
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// check dead eggs and eggs in inactive chunks
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for (auto egg : Eggs::Eggs) {
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if (!egg.second->dead || !Chunking::inPopulatedChunks(egg.second->viewableChunks))
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continue;
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if (egg.second->deadUntil <= timeStamp) {
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// respawn it
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egg.second->dead = false;
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egg.second->deadUntil = 0;
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egg.second->appearanceData.iHP = 400;
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Chunking::addNPCToChunks(Chunking::getViewableChunks(egg.second->chunkPos), egg.first);
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}
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}
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}
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void Eggs::npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
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egg->iX = npc->iX;
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egg->iY = npc->iY;
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egg->iZ = npc->iZ;
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// client doesn't care about egg->iMapNum
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egg->iShinyType = npc->iNPCType;
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egg->iShiny_ID = npc->iNPC_ID;
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}
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static void eggPickup(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SHINY_PICKUP))
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return; // malformed packet
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sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int eggId = pickup->iShinyID;
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if (Eggs::Eggs.find(eggId) == Eggs::Eggs.end()) {
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std::cout << "[WARN] Player tried to open non existing egg?!" << std::endl;
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return;
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}
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Egg* egg = Eggs::Eggs[eggId];
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if (egg->dead) {
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std::cout << "[WARN] Player tried to open a dead egg?!" << std::endl;
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return;
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}
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/* this has some issues with position desync, leaving it out for now
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if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
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std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
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return;
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}
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*/
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int typeId = egg->appearanceData.iNPCType;
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if (EggTypes.find(typeId) == EggTypes.end()) {
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std::cout << "[WARN] Egg Type " << typeId << " not found!" << std::endl;
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return;
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}
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EggType* type = &EggTypes[typeId];
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// buff the player
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if (type->effectId != 0)
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eggBuffPlayer(sock, type->effectId, eggId, type->duration);
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/*
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* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
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* (buff icon pops up in the bottom of the screen)
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* so we don't send it for non-effect
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*/
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if (type->effectId != 0)
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{
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INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
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resp.iSkillID = type->effectId;
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// in general client finds correct icon on it's own,
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// but for damage we have to supply correct CSTB
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if (resp.iSkillID == 183)
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resp.eCSTB = ECSB_INFECTION;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
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}
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// drop
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if (type->dropCrateId != 0) {
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
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sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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// send back player's stats
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reward->m_iCandy = plr->money;
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reward->m_iFusionMatter = plr->fusionmatter;
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reward->m_iBatteryN = plr->batteryN;
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reward->m_iBatteryW = plr->batteryW;
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reward->iFatigue = 100; // prevents warning message
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reward->iFatigue_Level = 1;
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reward->iItemCnt = 1; // remember to update resplen if you change this
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int slot = Items::findFreeSlot(plr);
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// no space for drop
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if (slot != -1) {
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// item reward
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item->sItem.iType = 9;
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item->sItem.iOpt = 1;
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item->sItem.iID = type->dropCrateId;
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item->iSlotNum = slot;
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item->eIL = 1; // Inventory Location. 1 means player inventory.
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// update player
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plr->Inven[slot] = item->sItem;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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}
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if (egg->summoned)
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NPCManager::destroyNPC(eggId);
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else {
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Chunking::removeNPCFromChunks(Chunking::getViewableChunks(egg->chunkPos), eggId);
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egg->dead = true;
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egg->deadUntil = getTime() + (time_t)type->regen * 1000;
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egg->appearanceData.iHP = 0;
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}
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}
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void Eggs::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_PICKUP, eggPickup);
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REGISTER_SHARD_TIMER(eggStep, 1000);
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}
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35
src/Eggs.hpp
Normal file
35
src/Eggs.hpp
Normal file
@ -0,0 +1,35 @@
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#pragma once
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#include "core/Core.hpp"
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#include "NPC.hpp"
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struct Egg : public BaseNPC {
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bool summoned;
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bool dead = false;
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time_t deadUntil;
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Egg(int x, int y, int z, uint64_t iID, int type, int32_t id, bool summon)
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: BaseNPC(x, y, z, 0, iID, type, id) {
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summoned = summon;
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npcClass = NPCClass::NPC_EGG;
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}
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};
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struct EggType {
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int dropCrateId;
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int effectId;
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int duration;
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int regen;
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};
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namespace Eggs {
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extern std::unordered_map<int, Egg*> Eggs;
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extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
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extern std::unordered_map<int, EggType> EggTypes;
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void init();
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
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void npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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}
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@ -6,6 +6,7 @@
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#include "Player.hpp"
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#include "Abilities.hpp"
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#include "Missions.hpp"
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#include "Eggs.hpp"
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#include <string.h> // for memset()
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#include <assert.h>
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@ -417,7 +418,7 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
|
||||
time_t until = getTime() + (time_t)Nanos::SkillTable[144].durationTime[0] * 100;
|
||||
NPCManager::EggBuffs[key] = until;
|
||||
Eggs::EggBuffs[key] = until;
|
||||
}
|
||||
|
||||
static void itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "Racing.hpp"
|
||||
#include "Vendor.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
@ -26,10 +27,6 @@ using namespace NPCManager;
|
||||
std::map<int32_t, BaseNPC*> NPCManager::NPCs;
|
||||
std::map<int32_t, WarpLocation> NPCManager::Warps;
|
||||
std::vector<WarpLocation> NPCManager::RespawnPoints;
|
||||
/// sock, CBFlag -> until
|
||||
std::map<std::pair<CNSocket*, int32_t>, time_t> NPCManager::EggBuffs;
|
||||
std::unordered_map<int, EggType> NPCManager::EggTypes;
|
||||
std::unordered_map<int, Egg*> NPCManager::Eggs;
|
||||
nlohmann::json NPCManager::NPCData;
|
||||
|
||||
/*
|
||||
@ -65,8 +62,8 @@ void NPCManager::destroyNPC(int32_t id) {
|
||||
MobAI::Mobs.erase(id);
|
||||
|
||||
// remove from eggs
|
||||
if (Eggs.find(id) != Eggs.end())
|
||||
Eggs.erase(id);
|
||||
if (Eggs::Eggs.find(id) != Eggs::Eggs.end())
|
||||
Eggs::Eggs.erase(id);
|
||||
|
||||
// finally, remove it from the map and free it
|
||||
delete entity->viewableChunks;
|
||||
@ -312,247 +309,6 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
|
||||
return npc;
|
||||
}
|
||||
|
||||
int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
int bitFlag = Groups::getGroupFlags(otherPlr);
|
||||
int CBFlag = Nanos::applyBuff(sock, skillId, 1, 3, bitFlag);
|
||||
|
||||
size_t resplen;
|
||||
|
||||
if (skillId == 183) {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Damage);
|
||||
} else if (skillId == 150) {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Heal_HP);
|
||||
} else {
|
||||
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
|
||||
}
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
sP_FE2CL_NPC_SKILL_HIT* skillUse = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||
|
||||
if (skillId == 183) { // damage egg
|
||||
sSkillResult_Damage* skill = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iDamage = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||
plr->HP -= skill->iDamage;
|
||||
if (plr->HP < 0)
|
||||
plr->HP = 0;
|
||||
skill->iHP = plr->HP;
|
||||
} else if (skillId == 150) { // heal egg
|
||||
sSkillResult_Heal_HP* skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iHealHP = PC_MAXHEALTH(plr->level) * Nanos::SkillTable[skillId].powerIntensity[0] / 1000;
|
||||
plr->HP += skill->iHealHP;
|
||||
if (plr->HP > PC_MAXHEALTH(plr->level))
|
||||
plr->HP = PC_MAXHEALTH(plr->level);
|
||||
skill->iHP = plr->HP;
|
||||
} else { // regular buff egg
|
||||
sSkillResult_Buff* skill = (sSkillResult_Buff*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||
memset(respbuf, 0, resplen);
|
||||
skill->eCT = 1;
|
||||
skill->iID = plr->iID;
|
||||
skill->iConditionBitFlag = plr->iConditionBitFlag;
|
||||
}
|
||||
|
||||
skillUse->iNPC_ID = eggId;
|
||||
skillUse->iSkillID = skillId;
|
||||
skillUse->eST = Nanos::SkillTable[skillId].skillType;
|
||||
skillUse->iTargetCnt = 1;
|
||||
|
||||
sock->sendPacket((void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||
|
||||
if (CBFlag == 0)
|
||||
return -1;
|
||||
|
||||
std::pair<CNSocket*, int32_t> key = std::make_pair(sock, CBFlag);
|
||||
|
||||
// save the buff serverside;
|
||||
// if you get the same buff again, new duration will override the previous one
|
||||
time_t until = getTime() + (time_t)duration * 1000;
|
||||
EggBuffs[key] = until;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void eggStep(CNServer* serv, time_t currTime) {
|
||||
// tick buffs
|
||||
time_t timeStamp = currTime;
|
||||
auto it = EggBuffs.begin();
|
||||
while (it != EggBuffs.end()) {
|
||||
// check remaining time
|
||||
if (it->second > timeStamp)
|
||||
it++;
|
||||
else { // if time reached 0
|
||||
CNSocket* sock = it->first.first;
|
||||
int32_t CBFlag = it->first.second;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
|
||||
|
||||
int groupFlags = Groups::getGroupFlags(otherPlr);
|
||||
for (auto& pwr : Nanos::NanoPowers) {
|
||||
if (pwr.bitFlag == CBFlag) { // pick the power with the right flag and unbuff
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
||||
resp.eCSTB = pwr.timeBuffID;
|
||||
resp.eTBU = 2;
|
||||
resp.eTBT = 3; // for egg buffs
|
||||
plr->iConditionBitFlag &= ~CBFlag;
|
||||
resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
|
||||
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
|
||||
resp2.eCT = 1;
|
||||
resp2.iID = plr->iID;
|
||||
resp2.iConditionBitFlag = plr->iConditionBitFlag;
|
||||
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
|
||||
}
|
||||
}
|
||||
// remove buff from the map
|
||||
it = EggBuffs.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// check dead eggs and eggs in inactive chunks
|
||||
for (auto egg : Eggs) {
|
||||
if (!egg.second->dead || !Chunking::inPopulatedChunks(egg.second->viewableChunks))
|
||||
continue;
|
||||
if (egg.second->deadUntil <= timeStamp) {
|
||||
// respawn it
|
||||
egg.second->dead = false;
|
||||
egg.second->deadUntil = 0;
|
||||
egg.second->appearanceData.iHP = 400;
|
||||
|
||||
Chunking::addNPCToChunks(Chunking::getViewableChunks(egg.second->chunkPos), egg.first);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void NPCManager::npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
|
||||
egg->iX = npc->iX;
|
||||
egg->iY = npc->iY;
|
||||
egg->iZ = npc->iZ;
|
||||
// client doesn't care about egg->iMapNum
|
||||
egg->iShinyType = npc->iNPCType;
|
||||
egg->iShiny_ID = npc->iNPC_ID;
|
||||
}
|
||||
|
||||
static void eggPickup(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SHINY_PICKUP))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SHINY_PICKUP* pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
int eggId = pickup->iShinyID;
|
||||
|
||||
if (Eggs.find(eggId) == Eggs.end()) {
|
||||
std::cout << "[WARN] Player tried to open non existing egg?!" << std::endl;
|
||||
return;
|
||||
}
|
||||
Egg* egg = Eggs[eggId];
|
||||
|
||||
if (egg->dead) {
|
||||
std::cout << "[WARN] Player tried to open a dead egg?!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/* this has some issues with position desync, leaving it out for now
|
||||
if (abs(egg->appearanceData.iX - plr->x)>500 || abs(egg->appearanceData.iY - plr->y) > 500) {
|
||||
std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
int typeId = egg->appearanceData.iNPCType;
|
||||
if (EggTypes.find(typeId) == EggTypes.end()) {
|
||||
std::cout << "[WARN] Egg Type " << typeId << " not found!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
EggType* type = &EggTypes[typeId];
|
||||
|
||||
// buff the player
|
||||
if (type->effectId != 0)
|
||||
eggBuffPlayer(sock, type->effectId, eggId, type->duration);
|
||||
|
||||
/*
|
||||
* SHINY_PICKUP_SUCC is only causing a GUI effect in the client
|
||||
* (buff icon pops up in the bottom of the screen)
|
||||
* so we don't send it for non-effect
|
||||
*/
|
||||
|
||||
if (type->effectId != 0)
|
||||
{
|
||||
INITSTRUCT(sP_FE2CL_REP_SHINY_PICKUP_SUCC, resp);
|
||||
resp.iSkillID = type->effectId;
|
||||
|
||||
// in general client finds correct icon on it's own,
|
||||
// but for damage we have to supply correct CSTB
|
||||
if (resp.iSkillID == 183)
|
||||
resp.eCSTB = ECSB_INFECTION;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SHINY_PICKUP_SUCC, sizeof(sP_FE2CL_REP_SHINY_PICKUP_SUCC));
|
||||
}
|
||||
|
||||
// drop
|
||||
if (type->dropCrateId != 0) {
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
|
||||
sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
// don't forget to zero the buffer!
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
// send back player's stats
|
||||
reward->m_iCandy = plr->money;
|
||||
reward->m_iFusionMatter = plr->fusionmatter;
|
||||
reward->m_iBatteryN = plr->batteryN;
|
||||
reward->m_iBatteryW = plr->batteryW;
|
||||
reward->iFatigue = 100; // prevents warning message
|
||||
reward->iFatigue_Level = 1;
|
||||
reward->iItemCnt = 1; // remember to update resplen if you change this
|
||||
|
||||
int slot = Items::findFreeSlot(plr);
|
||||
|
||||
// no space for drop
|
||||
if (slot != -1) {
|
||||
|
||||
// item reward
|
||||
item->sItem.iType = 9;
|
||||
item->sItem.iOpt = 1;
|
||||
item->sItem.iID = type->dropCrateId;
|
||||
item->iSlotNum = slot;
|
||||
item->eIL = 1; // Inventory Location. 1 means player inventory.
|
||||
|
||||
// update player
|
||||
plr->Inven[slot] = item->sItem;
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
}
|
||||
}
|
||||
|
||||
if (egg->summoned)
|
||||
destroyNPC(eggId);
|
||||
else {
|
||||
Chunking::removeNPCFromChunks(Chunking::getViewableChunks(egg->chunkPos), eggId);
|
||||
egg->dead = true;
|
||||
egg->deadUntil = getTime() + (time_t)type->regen * 1000;
|
||||
egg->appearanceData.iHP = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Move this to MobAI, possibly
|
||||
#pragma region NPCEvents
|
||||
|
||||
@ -614,8 +370,4 @@ void NPCManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_PICKUP, eggPickup);
|
||||
|
||||
REGISTER_SHARD_TIMER(eggStep, 1000);
|
||||
}
|
||||
|
@ -33,33 +33,11 @@ struct WarpLocation {
|
||||
int x, y, z, instanceID, isInstance, limitTaskID, npcID;
|
||||
};
|
||||
|
||||
struct Egg : public BaseNPC {
|
||||
bool summoned;
|
||||
bool dead = false;
|
||||
time_t deadUntil;
|
||||
|
||||
Egg(int x, int y, int z, uint64_t iID, int type, int32_t id, bool summon)
|
||||
: BaseNPC(x, y, z, 0, iID, type, id) {
|
||||
summoned = summon;
|
||||
npcClass = NPCClass::NPC_EGG;
|
||||
}
|
||||
};
|
||||
|
||||
struct EggType {
|
||||
int dropCrateId;
|
||||
int effectId;
|
||||
int duration;
|
||||
int regen;
|
||||
};
|
||||
|
||||
namespace NPCManager {
|
||||
extern std::map<int32_t, BaseNPC*> NPCs;
|
||||
extern std::map<int32_t, WarpLocation> Warps;
|
||||
extern std::vector<WarpLocation> RespawnPoints;
|
||||
extern std::vector<NPCEvent> NPCEvents;
|
||||
extern std::unordered_map<int, Egg*> Eggs;
|
||||
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
|
||||
extern std::unordered_map<int, EggType> EggTypes;
|
||||
extern nlohmann::json NPCData;
|
||||
extern int32_t nextId;
|
||||
void init();
|
||||
@ -72,8 +50,4 @@ namespace NPCManager {
|
||||
BaseNPC *summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn=false, bool baseInstance=false);
|
||||
|
||||
BaseNPC* getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z);
|
||||
|
||||
/// returns -1 on fail
|
||||
int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
|
||||
void npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg);
|
||||
}
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "Racing.hpp"
|
||||
#include "BuiltinCommands.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "settings.hpp"
|
||||
|
||||
@ -72,10 +73,10 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
||||
Chunking::destroyInstanceIfEmpty(fromInstance);
|
||||
|
||||
// remove player's buffs from the server
|
||||
auto it = NPCManager::EggBuffs.begin();
|
||||
while (it != NPCManager::EggBuffs.end()) {
|
||||
auto it = Eggs::EggBuffs.begin();
|
||||
while (it != Eggs::EggBuffs.end()) {
|
||||
if (it->first.first == key) {
|
||||
it = NPCManager::EggBuffs.erase(it);
|
||||
it = Eggs::EggBuffs.erase(it);
|
||||
}
|
||||
else
|
||||
it++;
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "Racing.hpp"
|
||||
#include "Vendor.hpp"
|
||||
#include "Abilities.hpp"
|
||||
#include "Eggs.hpp"
|
||||
|
||||
#include "JSON.hpp"
|
||||
|
||||
@ -378,7 +379,7 @@ static void loadEggs(int32_t* nextId) {
|
||||
toAdd.effectId = (int)eggType["EffectId"];
|
||||
toAdd.duration = (int)eggType["Duration"];
|
||||
toAdd.regen= (int)eggType["Regen"];
|
||||
NPCManager::EggTypes[(int)eggType["Id"]] = toAdd;
|
||||
Eggs::EggTypes[(int)eggType["Id"]] = toAdd;
|
||||
}
|
||||
|
||||
// Egg instances
|
||||
@ -390,11 +391,11 @@ static void loadEggs(int32_t* nextId) {
|
||||
|
||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||
NPCManager::NPCs[id] = addEgg;
|
||||
NPCManager::Eggs[id] = addEgg;
|
||||
Eggs::Eggs[id] = addEgg;
|
||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " <<NPCManager::Eggs.size()<<" eggs" <<std::endl;
|
||||
std::cout << "[INFO] Loaded " <<Eggs::Eggs.size()<<" eggs" <<std::endl;
|
||||
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
@ -539,7 +540,7 @@ static void loadGruntwork(int32_t *nextId) {
|
||||
|
||||
Egg* addEgg = new Egg((int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, (int)egg["iType"], id, false);
|
||||
NPCManager::NPCs[id] = addEgg;
|
||||
NPCManager::Eggs[id] = addEgg;
|
||||
Eggs::Eggs[id] = addEgg;
|
||||
NPCManager::updateNPCPosition(id, (int)egg["iX"], (int)egg["iY"], (int)egg["iZ"], instanceID, 0);
|
||||
RunningEggs[id] = addEgg;
|
||||
}
|
||||
@ -1053,7 +1054,7 @@ void TableData::flush() {
|
||||
nlohmann::json egg;
|
||||
BaseNPC* npc = pair.second;
|
||||
|
||||
if (NPCManager::Eggs.find(pair.first) == NPCManager::Eggs.end())
|
||||
if (Eggs::Eggs.find(pair.first) == Eggs::Eggs.end())
|
||||
continue;
|
||||
egg["iX"] = npc->appearanceData.iX;
|
||||
egg["iY"] = npc->appearanceData.iY;
|
||||
|
Loading…
Reference in New Issue
Block a user