[refactor] E g g s

This commit is contained in:
2021-03-17 22:28:24 +01:00
parent a55a34e09a
commit 610a683804
11 changed files with 324 additions and 292 deletions

View File

@@ -33,33 +33,11 @@ struct WarpLocation {
int x, y, z, instanceID, isInstance, limitTaskID, npcID;
};
struct Egg : public BaseNPC {
bool summoned;
bool dead = false;
time_t deadUntil;
Egg(int x, int y, int z, uint64_t iID, int type, int32_t id, bool summon)
: BaseNPC(x, y, z, 0, iID, type, id) {
summoned = summon;
npcClass = NPCClass::NPC_EGG;
}
};
struct EggType {
int dropCrateId;
int effectId;
int duration;
int regen;
};
namespace NPCManager {
extern std::map<int32_t, BaseNPC*> NPCs;
extern std::map<int32_t, WarpLocation> Warps;
extern std::vector<WarpLocation> RespawnPoints;
extern std::vector<NPCEvent> NPCEvents;
extern std::unordered_map<int, Egg*> Eggs;
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
extern std::unordered_map<int, EggType> EggTypes;
extern nlohmann::json NPCData;
extern int32_t nextId;
void init();
@@ -72,8 +50,4 @@ namespace NPCManager {
BaseNPC *summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn=false, bool baseInstance=false);
BaseNPC* getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z);
/// returns -1 on fail
int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
void npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData* egg);
}