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Fix failure to summon the highest NPC_ID
And update tdata.
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@ -504,7 +504,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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int limit = NPCData.back()["m_iNpcNumber"];
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// permission & sanity check
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if (plr->accountLevel > 30 || req->iNPCType >= limit || req->iNPCCnt > 100)
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if (plr->accountLevel > 30 || req->iNPCType > limit || req->iNPCCnt > 100)
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return;
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for (int i = 0; i < req->iNPCCnt; i++) {
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit 5316c7a615502a49a890cecdc0e2dfd035b03a29
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Subproject commit 01066697e49b7c8c323347559d65ca75527d03e3
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