mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-24 22:11:04 +00:00
Merge pull request #56 from Eperty123/master
Add NPC barking, see saved characters
This commit is contained in:
commit
5f10718315
2
Makefile
2
Makefile
@ -46,6 +46,7 @@ CXXSRC=\
|
|||||||
src/Player.cpp\
|
src/Player.cpp\
|
||||||
src/PlayerManager.cpp\
|
src/PlayerManager.cpp\
|
||||||
src/settings.cpp\
|
src/settings.cpp\
|
||||||
|
src/TransportManager.cpp\
|
||||||
|
|
||||||
# headers (for timestamp purposes)
|
# headers (for timestamp purposes)
|
||||||
CHDR=\
|
CHDR=\
|
||||||
@ -81,6 +82,7 @@ CXXHDR=\
|
|||||||
src/Player.hpp\
|
src/Player.hpp\
|
||||||
src/PlayerManager.hpp\
|
src/PlayerManager.hpp\
|
||||||
src/settings.hpp\
|
src/settings.hpp\
|
||||||
|
src/TransportManager.hpp\
|
||||||
|
|
||||||
COBJ=$(CSRC:.c=.o)
|
COBJ=$(CSRC:.c=.o)
|
||||||
CXXOBJ=$(CXXSRC:.cpp=.o)
|
CXXOBJ=$(CXXSRC:.cpp=.o)
|
||||||
|
@ -71,7 +71,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
// now send the characters :)
|
// now send the characters :)
|
||||||
|
|
||||||
/*if (charCount > 0) {
|
if (charCount > 0) {
|
||||||
|
|
||||||
std::list<Player> characters = Database::getCharacters(loginSessions[sock].userID);
|
std::list<Player> characters = Database::getCharacters(loginSessions[sock].userID);
|
||||||
std::list<Player>::iterator it;
|
std::list<Player>::iterator it;
|
||||||
@ -135,64 +135,66 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
|||||||
|
|
||||||
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
|
sock->sendPacket((void*)&charInfo, P_LS2CL_REP_CHAR_INFO, sizeof(sP_LS2CL_REP_CHAR_INFO));
|
||||||
|
|
||||||
for (int i = 0; i < charCount; i++) {
|
|
||||||
sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
|
|
||||||
charInfo.iSlot = (int8_t)i + 1;
|
|
||||||
charInfo.iLevel = (int16_t)36;
|
|
||||||
charInfo.sPC_Style.iPC_UID = rand(); // unique identifier for the character
|
|
||||||
charInfo.sPC_Style.iNameCheck = 1;
|
|
||||||
charInfo.sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl)
|
|
||||||
charInfo.sPC_Style.iFaceStyle = 1;
|
|
||||||
charInfo.sPC_Style.iHairStyle = 1;
|
|
||||||
charInfo.sPC_Style.iHairColor = (rand()%19) + 1; // 1 - 19
|
|
||||||
charInfo.sPC_Style.iSkinColor = (rand()%13) + 1; // 1 - 13
|
|
||||||
charInfo.sPC_Style.iEyeColor = (rand()%6) + 1; // 1 - 6
|
|
||||||
charInfo.sPC_Style.iHeight = (rand()%6); // 0 -5
|
|
||||||
charInfo.sPC_Style.iBody = (rand()%4); // 0 - 3
|
|
||||||
charInfo.sPC_Style.iClass = 0;
|
|
||||||
charInfo.sPC_Style2.iAppearanceFlag = 1;
|
|
||||||
charInfo.sPC_Style2.iPayzoneFlag = 1;
|
|
||||||
charInfo.sPC_Style2.iTutorialFlag = 1;
|
|
||||||
|
|
||||||
// past's town hall
|
|
||||||
charInfo.iX = settings::SPAWN_X;
|
|
||||||
charInfo.iY = settings::SPAWN_Y;
|
|
||||||
charInfo.iZ = settings::SPAWN_Z;
|
|
||||||
|
|
||||||
U8toU16(std::string("Player"), charInfo.sPC_Style.szFirstName);
|
|
||||||
U8toU16(std::to_string(i + 1), charInfo.sPC_Style.szLastName);
|
|
||||||
|
|
||||||
int64_t UID = charInfo.sPC_Style.iPC_UID;
|
|
||||||
loginSessions[sock].characters[UID] = Player();
|
|
||||||
loginSessions[sock].characters[UID].level = charInfo.iLevel;
|
|
||||||
loginSessions[sock].characters[UID].money = 9001;
|
|
||||||
loginSessions[sock].characters[UID].slot = charInfo.iSlot;
|
|
||||||
loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
|
||||||
loginSessions[sock].characters[UID].x = charInfo.iX;
|
|
||||||
loginSessions[sock].characters[UID].y = charInfo.iY;
|
|
||||||
loginSessions[sock].characters[UID].z = charInfo.iZ;
|
|
||||||
loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
|
|
||||||
loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
|
|
||||||
loginSessions[sock].characters[UID].isTrading = false;
|
|
||||||
loginSessions[sock].characters[UID].isTradeConfirm = false;
|
|
||||||
loginSessions[sock].characters[UID].IsGM = settings::GM;
|
|
||||||
|
|
||||||
for (int i = 0; i < AEQUIP_COUNT; i++) {
|
|
||||||
// setup equips
|
|
||||||
charInfo.aEquip[i].iID = 0;
|
|
||||||
charInfo.aEquip[i].iType = i;
|
|
||||||
charInfo.aEquip[i].iOpt = 0;
|
|
||||||
loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < AINVEN_COUNT; i++) {
|
|
||||||
// setup inventories
|
|
||||||
loginSessions[sock].characters[UID].Inven[i].iID = 0;
|
|
||||||
loginSessions[sock].characters[UID].Inven[i].iType = 0;
|
|
||||||
loginSessions[sock].characters[UID].Inven[i].iOpt = 0;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}*/
|
//for (int i = 0; i < charCount; i++) {
|
||||||
|
// sP_LS2CL_REP_CHAR_INFO charInfo = sP_LS2CL_REP_CHAR_INFO();
|
||||||
|
// charInfo.iSlot = (int8_t)i + 1;
|
||||||
|
// charInfo.iLevel = (int16_t)36;
|
||||||
|
// charInfo.sPC_Style.iPC_UID = rand(); // unique identifier for the character
|
||||||
|
// charInfo.sPC_Style.iNameCheck = 1;
|
||||||
|
// charInfo.sPC_Style.iGender = (i%2)+1; // can be 1(boy) or 2(girl)
|
||||||
|
// charInfo.sPC_Style.iFaceStyle = 1;
|
||||||
|
// charInfo.sPC_Style.iHairStyle = 1;
|
||||||
|
// charInfo.sPC_Style.iHairColor = (rand()%19) + 1; // 1 - 19
|
||||||
|
// charInfo.sPC_Style.iSkinColor = (rand()%13) + 1; // 1 - 13
|
||||||
|
// charInfo.sPC_Style.iEyeColor = (rand()%6) + 1; // 1 - 6
|
||||||
|
// charInfo.sPC_Style.iHeight = (rand()%6); // 0 -5
|
||||||
|
// charInfo.sPC_Style.iBody = (rand()%4); // 0 - 3
|
||||||
|
// charInfo.sPC_Style.iClass = 0;
|
||||||
|
// charInfo.sPC_Style2.iAppearanceFlag = 1;
|
||||||
|
// charInfo.sPC_Style2.iPayzoneFlag = 1;
|
||||||
|
// charInfo.sPC_Style2.iTutorialFlag = 1;
|
||||||
|
|
||||||
|
// // past's town hall
|
||||||
|
// charInfo.iX = settings::SPAWN_X;
|
||||||
|
// charInfo.iY = settings::SPAWN_Y;
|
||||||
|
// charInfo.iZ = settings::SPAWN_Z;
|
||||||
|
|
||||||
|
// U8toU16(std::string("Player"), charInfo.sPC_Style.szFirstName);
|
||||||
|
// U8toU16(std::to_string(i + 1), charInfo.sPC_Style.szLastName);
|
||||||
|
|
||||||
|
// int64_t UID = charInfo.sPC_Style.iPC_UID;
|
||||||
|
// loginSessions[sock].characters[UID] = Player();
|
||||||
|
// loginSessions[sock].characters[UID].level = charInfo.iLevel;
|
||||||
|
// loginSessions[sock].characters[UID].money = 9001;
|
||||||
|
// loginSessions[sock].characters[UID].slot = charInfo.iSlot;
|
||||||
|
// loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
|
||||||
|
// loginSessions[sock].characters[UID].x = charInfo.iX;
|
||||||
|
// loginSessions[sock].characters[UID].y = charInfo.iY;
|
||||||
|
// loginSessions[sock].characters[UID].z = charInfo.iZ;
|
||||||
|
// loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
|
||||||
|
// loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
|
||||||
|
// loginSessions[sock].characters[UID].isTrading = false;
|
||||||
|
// loginSessions[sock].characters[UID].isTradeConfirm = false;
|
||||||
|
// loginSessions[sock].characters[UID].IsGM = settings::GM;
|
||||||
|
|
||||||
|
// for (int i = 0; i < AEQUIP_COUNT; i++) {
|
||||||
|
// // setup equips
|
||||||
|
// charInfo.aEquip[i].iID = 0;
|
||||||
|
// charInfo.aEquip[i].iType = i;
|
||||||
|
// charInfo.aEquip[i].iOpt = 0;
|
||||||
|
// loginSessions[sock].characters[UID].Equip[i] = charInfo.aEquip[i];
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// for (int i = 0; i < AINVEN_COUNT; i++) {
|
||||||
|
// // setup inventories
|
||||||
|
// loginSessions[sock].characters[UID].Inven[i].iID = 0;
|
||||||
|
// loginSessions[sock].characters[UID].Inven[i].iType = 0;
|
||||||
|
// loginSessions[sock].characters[UID].Inven[i].iOpt = 0;
|
||||||
|
|
||||||
|
// }
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
//Failure
|
//Failure
|
||||||
else {
|
else {
|
||||||
@ -354,7 +356,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
|
|||||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
||||||
resp.iSlotNum = operationResult;
|
resp.iSlotNum = operationResult;
|
||||||
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
|
sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
// failure
|
// failure
|
||||||
// client doesnt't care about this packet and softlocks
|
// client doesnt't care about this packet and softlocks
|
||||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
|
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_FAIL, resp);
|
||||||
|
@ -23,10 +23,11 @@ void Database::open() {
|
|||||||
file.close();
|
file.close();
|
||||||
// if exists, assign it
|
// if exists, assign it
|
||||||
db = sqlite3pp::database("data.db");
|
db = sqlite3pp::database("data.db");
|
||||||
DEBUGLOG(std::cout << "Database in operation" << std::endl; )
|
DEBUGLOG(std::cout << "[DB] Database in operation" << std::endl; )
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
// if doesn't, create all the tables
|
// if doesn't, create all the tables
|
||||||
DEBUGLOG(std::cout << "Creating new database" << std::endl;)
|
DEBUGLOG(std::cout << "[DB] Creating new database" << std::endl;)
|
||||||
db = sqlite3pp::database("data.db");
|
db = sqlite3pp::database("data.db");
|
||||||
|
|
||||||
// creates accounts
|
// creates accounts
|
||||||
@ -285,7 +286,7 @@ std::list<Player> Database::getCharacters(int userID) {
|
|||||||
|
|
||||||
std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
|
std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
|
||||||
nlohmann::json json = {
|
nlohmann::json json = {
|
||||||
{"Level",1},
|
{"Level",36},
|
||||||
//to check
|
//to check
|
||||||
{"HP",1000},
|
{"HP",1000},
|
||||||
{"NameCheck", 1},
|
{"NameCheck", 1},
|
||||||
@ -317,9 +318,9 @@ std::string Database::CharacterToJson(sP_CL2LS_REQ_SAVE_CHAR_NAME* save) {
|
|||||||
|
|
||||||
std::string Database::PlayerToJson(Player player) {
|
std::string Database::PlayerToJson(Player player) {
|
||||||
nlohmann::json json = {
|
nlohmann::json json = {
|
||||||
{"Level",1},
|
{"Level",player.level},
|
||||||
//to check
|
//to check
|
||||||
{"HP",1000},
|
{"HP",player.HP},
|
||||||
{"NameCheck", 1},
|
{"NameCheck", 1},
|
||||||
{"FirstName",U16toU8(player.PCStyle.szFirstName)},
|
{"FirstName",U16toU8(player.PCStyle.szFirstName)},
|
||||||
{"LastName",U16toU8(player.PCStyle.szLastName)},
|
{"LastName",U16toU8(player.PCStyle.szLastName)},
|
||||||
@ -392,7 +393,7 @@ Player Database::JsonToPlayer(std::string input, int PC_UID) {
|
|||||||
|
|
||||||
std::string Database::CharacterToJson(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
std::string Database::CharacterToJson(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||||
nlohmann::json json = {
|
nlohmann::json json = {
|
||||||
{"Level",1},
|
{"Level",36},
|
||||||
//to check
|
//to check
|
||||||
{"HP",1000},
|
{"HP",1000},
|
||||||
{"NameCheck", 1},
|
{"NameCheck", 1},
|
||||||
|
@ -31,7 +31,8 @@ void NPCManager::init() {
|
|||||||
RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
|
RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
|
||||||
}
|
}
|
||||||
|
|
||||||
} catch (const std::exception& err) {
|
}
|
||||||
|
catch (const std::exception& err) {
|
||||||
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
|
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -51,7 +52,8 @@ void NPCManager::init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
|
std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
|
||||||
} catch (const std::exception& err) {
|
}
|
||||||
|
catch (const std::exception& err) {
|
||||||
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
|
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,13 +71,15 @@ void NPCManager::init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "[INFO] populated " << Warps.size() << " Warps" << std::endl;
|
std::cout << "[INFO] populated " << Warps.size() << " Warps" << std::endl;
|
||||||
} catch (const std::exception& err) {
|
}
|
||||||
|
catch (const std::exception& err) {
|
||||||
std::cerr << "[WARN] Malformed warps.json file! Reason:" << err.what() << std::endl;
|
std::cerr << "[WARN] Malformed warps.json file! Reason:" << err.what() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
|
||||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
|
||||||
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
||||||
@ -88,7 +92,8 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
|||||||
|
|
||||||
if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
|
if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
|
||||||
yesView.push_back(pair.first);
|
yesView.push_back(pair.first);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
noView.push_back(pair.first);
|
noView.push_back(pair.first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -106,7 +111,8 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
|||||||
|
|
||||||
// remove from view
|
// remove from view
|
||||||
view.viewableNPCs.erase(i++);
|
view.viewableNPCs.erase(i++);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -127,6 +133,45 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
|||||||
PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
|
PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {
|
||||||
|
sP_CL2FE_REQ_BARKER* bark = (sP_CL2FE_REQ_BARKER*)data->buf;
|
||||||
|
PlayerView& plr = PlayerManager::players[sock];
|
||||||
|
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
|
||||||
|
resp.iMissionStringID = bark->iMissionTaskID;
|
||||||
|
resp.iNPC_ID = bark->iNPC_ID;
|
||||||
|
|
||||||
|
// Send bark to other players.
|
||||||
|
for (CNSocket* otherSock : plr.viewable) {
|
||||||
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Then ourself.
|
||||||
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
|
||||||
|
}
|
||||||
|
|
||||||
|
void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
||||||
|
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
|
||||||
|
return; // malformed packet
|
||||||
|
|
||||||
|
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
|
||||||
|
INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
|
||||||
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
|
// permission & sanity check
|
||||||
|
if (!plr->IsGM || req->iNPCType >= 3314)
|
||||||
|
return;
|
||||||
|
|
||||||
|
resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
|
||||||
|
resp.NPCAppearanceData.iNPCType = req->iNPCType;
|
||||||
|
resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
|
||||||
|
resp.NPCAppearanceData.iX = plr->x;
|
||||||
|
resp.NPCAppearanceData.iY = plr->y;
|
||||||
|
resp.NPCAppearanceData.iZ = plr->z;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
|
||||||
|
}
|
||||||
|
|
||||||
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
||||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
|
||||||
return; // malformed packet
|
return; // malformed packet
|
||||||
@ -149,27 +194,4 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
|||||||
plrv.viewableNPCs.clear();
|
plrv.viewableNPCs.clear();
|
||||||
|
|
||||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void NPCManager::npcSummonHandler(CNSocket *sock, CNPacketData *data) {
|
|
||||||
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
|
|
||||||
return; // malformed packet
|
|
||||||
|
|
||||||
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
|
|
||||||
INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
|
||||||
|
|
||||||
// permission & sanity check
|
|
||||||
if (!plr->IsGM || req->iNPCType >= 3314)
|
|
||||||
return;
|
|
||||||
|
|
||||||
resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
|
|
||||||
resp.NPCAppearanceData.iNPCType = req->iNPCType;
|
|
||||||
resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
|
|
||||||
resp.NPCAppearanceData.iX = plr->x;
|
|
||||||
resp.NPCAppearanceData.iY = plr->y;
|
|
||||||
resp.NPCAppearanceData.iZ = plr->z;
|
|
||||||
|
|
||||||
sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
|
|
||||||
}
|
}
|
@ -20,7 +20,9 @@ namespace NPCManager {
|
|||||||
extern std::vector<WarpLocation> RespawnPoints;
|
extern std::vector<WarpLocation> RespawnPoints;
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
|
void npcBarkHandler(CNSocket* sock, CNPacketData* data);
|
||||||
void npcWarpHandler(CNSocket* sock, CNPacketData* data);
|
|
||||||
void npcSummonHandler(CNSocket* sock, CNPacketData* data);
|
void npcSummonHandler(CNSocket* sock, CNPacketData* data);
|
||||||
|
void npcWarpHandler(CNSocket* sock, CNPacketData* data);
|
||||||
|
|
||||||
|
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
|
||||||
}
|
}
|
||||||
|
@ -63,7 +63,7 @@ void PlayerManager::removePlayer(CNSocket* key) {
|
|||||||
otherSock->sendPacket((void*)&exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT));
|
otherSock->sendPacket((void*)&exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << U16toU8(cachedView.plr->PCStyle.szFirstName) << U16toU8(cachedView.plr->PCStyle.szLastName) << " has left!" << std::endl;
|
std::cout << U16toU8(cachedView.plr->PCStyle.szFirstName) << " " << U16toU8(cachedView.plr->PCStyle.szLastName) << " has left!" << std::endl;
|
||||||
std::cout << players.size() << " players" << std::endl;
|
std::cout << players.size() << " players" << std::endl;
|
||||||
|
|
||||||
delete cachedView.plr;
|
delete cachedView.plr;
|
||||||
|
18
src/TransportManager.cpp
Normal file
18
src/TransportManager.cpp
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#include "CNShardServer.hpp"
|
||||||
|
#include "CNStructs.hpp"
|
||||||
|
#include "PlayerManager.hpp"
|
||||||
|
#include "TransportManager.hpp"
|
||||||
|
|
||||||
|
void TransportManager::init() {
|
||||||
|
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
|
||||||
|
sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
|
||||||
|
|
||||||
|
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
|
||||||
|
resp.eTT = transport->eTT;
|
||||||
|
resp.iLocationID = transport->iLocationID;
|
||||||
|
|
||||||
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
|
||||||
|
}
|
9
src/TransportManager.hpp
Normal file
9
src/TransportManager.hpp
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CNShardServer.hpp"
|
||||||
|
|
||||||
|
namespace TransportManager {
|
||||||
|
void init();
|
||||||
|
|
||||||
|
void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data);
|
||||||
|
}
|
@ -7,6 +7,7 @@
|
|||||||
#include "MissionManager.hpp"
|
#include "MissionManager.hpp"
|
||||||
#include "NanoManager.hpp"
|
#include "NanoManager.hpp"
|
||||||
#include "NPCManager.hpp"
|
#include "NPCManager.hpp"
|
||||||
|
#include "TransportManager.hpp"
|
||||||
#include "Database.hpp"
|
#include "Database.hpp"
|
||||||
|
|
||||||
#include "settings.hpp"
|
#include "settings.hpp"
|
||||||
@ -55,6 +56,7 @@ int main() {
|
|||||||
MissionManager::init();
|
MissionManager::init();
|
||||||
NanoManager::init();
|
NanoManager::init();
|
||||||
NPCManager::init();
|
NPCManager::init();
|
||||||
|
TransportManager::init();
|
||||||
|
|
||||||
Database::open();
|
Database::open();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user