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https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-11-06 03:10:22 +00:00
Get rid of PlayerView. For good.
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@@ -622,7 +622,7 @@ void NPCManager::npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
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}
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void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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PlayerView& plrv = PlayerManager::players[sock];
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Player* plr = PlayerManager::getPlayer(sock);
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// sanity check
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if (Warps.find(warpId) == Warps.end())
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return;
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@@ -633,14 +633,14 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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// if warp requires you to be on a mission, it's gotta be a unique instance
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if (Warps[warpId].limitTaskID != 0 || instanceID == 14) { // 14 is a special case for the Time Lab
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instanceID += ((uint64_t)plrv.plr->iIDGroup << 32); // upper 32 bits are leader ID
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instanceID += ((uint64_t)plr->iIDGroup << 32); // upper 32 bits are leader ID
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ChunkManager::createInstance(instanceID);
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}
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if (plrv.plr->iID == plrv.plr->iIDGroup && plrv.plr->groupCnt == 1)
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if (plr->iID == plr->iIDGroup && plr->groupCnt == 1)
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PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
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else {
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Player* leaderPlr = PlayerManager::getPlayerFromID(plrv.plr->iIDGroup);
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Player* leaderPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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for (int i = 0; i < leaderPlr->groupCnt; i++) {
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Player* otherPlr = PlayerManager::getPlayerFromID(leaderPlr->groupIDs[i]);
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@@ -659,11 +659,11 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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resp.iX = Warps[warpId].x;
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resp.iY = Warps[warpId].y;
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resp.iZ = Warps[warpId].z;
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resp.iCandy = plrv.plr->money;
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resp.iCandy = plr->money;
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resp.eIL = 4; // do not take away any items
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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plrv.currentChunks.clear();
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plrv.plr->instanceID = INSTANCE_OVERWORLD;
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PlayerManager::removePlayerFromChunks(*plr->currentChunks, sock);
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plr->currentChunks->clear();
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plr->instanceID = INSTANCE_OVERWORLD;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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}
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