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Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes - Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot. - Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8) - Players now begin at level 36, consequently the item give command does not level you up now. * Initial Trade Implementation * Sanity Check - Prevents out of bounds item movement by comparing it to AINVEN_COUNT. * Taros and Trading * Update ItemManager.cpp * Update ItemManager.cpp * working trading system * Trading system code pointerified - It works with the recent pointer changes needed. * Vehicles and Trading bugfixes
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@@ -27,7 +27,7 @@ struct Player {
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sItemBase Inven[AINVEN_COUNT];
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sItemTrade Trade[12];
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int32_t moneyInTrade;
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bool IsTrading;
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bool IsTradeConfirm;
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bool isTrading;
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bool isTradeConfirm;
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bool IsGM;
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};
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