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Passive nano powers pt 1
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7a7cdb1330
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@ -40,71 +40,71 @@ std::vector<EntityRef> Abilities::matchTargets(SkillData* skill, int count, int3
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return targets;
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}
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/* ripped from client */
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/* ripped from client (enums emplaced) */
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int Abilities::getCSTBFromST(int eSkillType) {
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int result = 0;
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switch (eSkillType)
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{
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case 11:
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result = 1;
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case EST_RUN:
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result = ECSB_UP_MOVE_SPEED;
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break;
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case 10:
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result = 3;
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case EST_JUMP:
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result = ECSB_UP_JUMP_HEIGHT;
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break;
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case 12:
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result = 4;
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case EST_STEALTH:
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result = ECSB_UP_STEALTH;
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break;
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case 16:
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result = 5;
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case EST_PHOENIX:
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result = ECSB_PHOENIX;
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break;
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case 17:
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result = 6;
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case EST_PROTECTBATTERY:
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result = ECSB_PROTECT_BATTERY;
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break;
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case 18:
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result = 7;
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case EST_PROTECTINFECTION:
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result = ECSB_PROTECT_INFECTION;
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break;
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case 5:
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result = 8;
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case EST_SNARE:
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result = ECSB_DN_MOVE_SPEED;
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break;
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case 4:
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result = 11;
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case EST_SLEEP:
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result = ECSB_MEZ;
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break;
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case 14:
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result = 13;
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case EST_MINIMAPENEMY:
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result = ECSB_MINIMAP_ENEMY;
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break;
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case 15:
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result = 14;
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case EST_MINIMAPTRESURE:
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result = ECSB_MINIMAP_TRESURE;
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break;
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case 19:
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result = 15;
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case EST_REWARDBLOB:
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result = ECSB_REWARD_BLOB;
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break;
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case 20:
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result = 16;
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case EST_REWARDCASH:
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result = ECSB_REWARD_CASH;
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break;
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case 23:
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result = 17;
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case EST_INFECTIONDAMAGE:
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result = ECSB_INFECTION;
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break;
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case 25:
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result = 18;
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case EST_FREEDOM:
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result = ECSB_FREEDOM;
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break;
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case 31:
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result = 19;
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case EST_BOUNDINGBALL:
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result = ECSB_BOUNDINGBALL;
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break;
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case 32:
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result = 20;
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case EST_INVULNERABLE:
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result = ECSB_INVULNERABLE;
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break;
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case 35:
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result = 24;
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case EST_BUFFHEAL:
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result = ECSB_HEAL;
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break;
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case 33:
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result = 21;
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case EST_NANOSTIMPAK:
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result = ECSB_STIMPAKSLOT1;
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break;
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}
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return result;
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}
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#pragma region Skill Handlers
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void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
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void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
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assert(skill->drainType == SkillDrainType::PASSIVE);
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EntityRef self = PlayerManager::getSockFromID(plr->iID);
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@ -118,12 +118,17 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
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std::cout << "[WARN] Passive skill with type " << skill->skillType << " has target type MOB" << std::endl;
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}
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int timeBuffId = getCSTBFromST(skill->skillType);
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int value = skill->values[0][boost];
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BuffStack passiveBuff = {
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1, // passive nano buffs refreshed every tick
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value,
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self,
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BuffClass::NONE, // overwritten per target
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
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// TODO SKILLUSE/SKILLUSESUCC, sSkillResult_Buff
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},
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nullptr,
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[](EntityRef host, BuffStack* stack) {
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@ -138,7 +143,7 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
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passiveBuff.buffStackClass = target == self ? BuffClass::NANO : BuffClass::GROUP_NANO;
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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combatant->addBuff(getCSTBFromST(skill->skillType), &passiveBuff);
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combatant->addBuff(timeBuffId, &passiveBuff);
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}
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}
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#pragma endregion
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@ -47,7 +47,7 @@ namespace Abilities {
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std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
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int getCSTBFromST(int eSkillType);
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void usePassiveNanoSkill(SkillData*, Player*);
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void usePassiveNanoSkill(SkillData*, Player*, int);
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void init();
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}
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@ -73,14 +73,21 @@ void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
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if(status == ETBU_DEL && plr->hasBuff(stack->buff->id))
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return; // no premature status removal!
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sTimeBuff payload{};
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int cbf = plr->getCompositeCondition();
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if(status == ETBU_ADD && stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
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if(status == ETBU_ADD) {
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if(stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
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payload.iValue = stack->value;
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//payload.iTimeLimit = stack->durationTicks * MS_PER_PLAYER_TICK;
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}
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = stack->buff->id; // eCharStatusTimeBuffID
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pkt.eTBU = status; // eTimeBuffUpdate
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pkt.eTBT = (int)stack->buffStackClass;
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pkt.iConditionBitFlag = cbf;
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pkt.TimeBuff = payload;
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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@ -26,6 +26,7 @@ typedef std::function<void(EntityRef, BuffStack*)> BuffCallback;
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struct BuffStack {
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int durationTicks;
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int value;
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EntityRef source;
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BuffClass buffStackClass;
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@ -351,6 +351,7 @@ static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
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BuffStack infection = {
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-1, // infinite
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NULL,
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sock, // self-inflicted
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BuffClass::ENVIRONMENT,
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[](EntityRef host, BuffStack* stack) {
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@ -746,7 +747,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
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if (skill->drainType == SkillDrainType::PASSIVE) {
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// apply passive buff
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drainRate = skill->batteryUse[boost * 3];
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Abilities::usePassiveNanoSkill(skill, plr);
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Abilities::usePassiveNanoSkill(skill, plr, boost * 3);
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}
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}
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@ -494,6 +494,7 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
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int durationMilliseconds = Abilities::SkillTable[144].durationTime[0] * 100;
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BuffStack gumballBuff = {
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durationMilliseconds / MS_PER_PLAYER_TICK,
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NULL,
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sock,
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BuffClass::CASH_ITEM, // or BuffClass::ITEM?
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[](EntityRef host, BuffStack* stack) {
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