Passive nano powers pt 1

This commit is contained in:
gsemaj 2022-07-21 09:22:19 -07:00
parent 7a7cdb1330
commit 5b58055924
6 changed files with 57 additions and 42 deletions

View File

@ -40,71 +40,71 @@ std::vector<EntityRef> Abilities::matchTargets(SkillData* skill, int count, int3
return targets;
}
/* ripped from client */
/* ripped from client (enums emplaced) */
int Abilities::getCSTBFromST(int eSkillType) {
int result = 0;
switch (eSkillType)
{
case 11:
result = 1;
case EST_RUN:
result = ECSB_UP_MOVE_SPEED;
break;
case 10:
result = 3;
case EST_JUMP:
result = ECSB_UP_JUMP_HEIGHT;
break;
case 12:
result = 4;
case EST_STEALTH:
result = ECSB_UP_STEALTH;
break;
case 16:
result = 5;
case EST_PHOENIX:
result = ECSB_PHOENIX;
break;
case 17:
result = 6;
case EST_PROTECTBATTERY:
result = ECSB_PROTECT_BATTERY;
break;
case 18:
result = 7;
case EST_PROTECTINFECTION:
result = ECSB_PROTECT_INFECTION;
break;
case 5:
result = 8;
case EST_SNARE:
result = ECSB_DN_MOVE_SPEED;
break;
case 4:
result = 11;
case EST_SLEEP:
result = ECSB_MEZ;
break;
case 14:
result = 13;
case EST_MINIMAPENEMY:
result = ECSB_MINIMAP_ENEMY;
break;
case 15:
result = 14;
case EST_MINIMAPTRESURE:
result = ECSB_MINIMAP_TRESURE;
break;
case 19:
result = 15;
case EST_REWARDBLOB:
result = ECSB_REWARD_BLOB;
break;
case 20:
result = 16;
case EST_REWARDCASH:
result = ECSB_REWARD_CASH;
break;
case 23:
result = 17;
case EST_INFECTIONDAMAGE:
result = ECSB_INFECTION;
break;
case 25:
result = 18;
case EST_FREEDOM:
result = ECSB_FREEDOM;
break;
case 31:
result = 19;
case EST_BOUNDINGBALL:
result = ECSB_BOUNDINGBALL;
break;
case 32:
result = 20;
case EST_INVULNERABLE:
result = ECSB_INVULNERABLE;
break;
case 35:
result = 24;
case EST_BUFFHEAL:
result = ECSB_HEAL;
break;
case 33:
result = 21;
case EST_NANOSTIMPAK:
result = ECSB_STIMPAKSLOT1;
break;
}
return result;
}
#pragma region Skill Handlers
void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
assert(skill->drainType == SkillDrainType::PASSIVE);
EntityRef self = PlayerManager::getSockFromID(plr->iID);
@ -118,12 +118,17 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
std::cout << "[WARN] Passive skill with type " << skill->skillType << " has target type MOB" << std::endl;
}
int timeBuffId = getCSTBFromST(skill->skillType);
int value = skill->values[0][boost];
BuffStack passiveBuff = {
1, // passive nano buffs refreshed every tick
value,
self,
BuffClass::NONE, // overwritten per target
[](EntityRef host, BuffStack* stack) {
Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
// TODO SKILLUSE/SKILLUSESUCC, sSkillResult_Buff
},
nullptr,
[](EntityRef host, BuffStack* stack) {
@ -138,7 +143,7 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
passiveBuff.buffStackClass = target == self ? BuffClass::NANO : BuffClass::GROUP_NANO;
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
combatant->addBuff(getCSTBFromST(skill->skillType), &passiveBuff);
combatant->addBuff(timeBuffId, &passiveBuff);
}
}
#pragma endregion

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@ -47,7 +47,7 @@ namespace Abilities {
std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
int getCSTBFromST(int eSkillType);
void usePassiveNanoSkill(SkillData*, Player*);
void usePassiveNanoSkill(SkillData*, Player*, int);
void init();
}

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@ -73,14 +73,21 @@ void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
if(status == ETBU_DEL && plr->hasBuff(stack->buff->id))
return; // no premature status removal!
sTimeBuff payload{};
int cbf = plr->getCompositeCondition();
if(status == ETBU_ADD && stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
if(status == ETBU_ADD) {
if(stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
payload.iValue = stack->value;
//payload.iTimeLimit = stack->durationTicks * MS_PER_PLAYER_TICK;
}
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
pkt.eCSTB = stack->buff->id; // eCharStatusTimeBuffID
pkt.eTBU = status; // eTimeBuffUpdate
pkt.eTBT = (int)stack->buffStackClass;
pkt.iConditionBitFlag = cbf;
pkt.TimeBuff = payload;
self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}

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@ -26,6 +26,7 @@ typedef std::function<void(EntityRef, BuffStack*)> BuffCallback;
struct BuffStack {
int durationTicks;
int value;
EntityRef source;
BuffClass buffStackClass;

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@ -351,6 +351,7 @@ static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
BuffStack infection = {
-1, // infinite
NULL,
sock, // self-inflicted
BuffClass::ENVIRONMENT,
[](EntityRef host, BuffStack* stack) {
@ -746,7 +747,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
if (skill->drainType == SkillDrainType::PASSIVE) {
// apply passive buff
drainRate = skill->batteryUse[boost * 3];
Abilities::usePassiveNanoSkill(skill, plr);
Abilities::usePassiveNanoSkill(skill, plr, boost * 3);
}
}

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@ -494,6 +494,7 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
int durationMilliseconds = Abilities::SkillTable[144].durationTime[0] * 100;
BuffStack gumballBuff = {
durationMilliseconds / MS_PER_PLAYER_TICK,
NULL,
sock,
BuffClass::CASH_ITEM, // or BuffClass::ITEM?
[](EntityRef host, BuffStack* stack) {