mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
Implemented mission rewards.
Might need to refactor item drops, especially after implementing task-result quest item drops.
This commit is contained in:
parent
3172724596
commit
5b49e71de7
@ -2,6 +2,9 @@
|
||||
#include "CNStructs.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
|
||||
std::map<int32_t, Reward*> MissionManager::Rewards;
|
||||
|
||||
void MissionManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_START, acceptMission);
|
||||
@ -27,9 +30,70 @@ void MissionManager::completeMission(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_SUCC, response);
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
response.iTaskNum = missionData->iTaskNum;
|
||||
|
||||
if (Rewards.find(missionData->iTaskNum) == Rewards.end()) {
|
||||
// not a mission's final task
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
|
||||
return;
|
||||
}
|
||||
Reward *reward = Rewards[missionData->iTaskNum];
|
||||
|
||||
int nrewards = 0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (reward->itemIds[i] != 0)
|
||||
nrewards++;
|
||||
}
|
||||
|
||||
int slots[4];
|
||||
for (int i = 0; i < nrewards; i++) {
|
||||
slots[i] = ItemManager::findFreeSlot(plr);
|
||||
if (slots[i] == -1) {
|
||||
std::cout << "Not enough room to complete task" << std::endl;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_FAIL, fail);
|
||||
|
||||
fail.iTaskNum = missionData->iTaskNum;
|
||||
fail.iErrorCode = 13; // inventory full
|
||||
|
||||
sock->sendPacket((void*)&fail, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE);
|
||||
sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
||||
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
// don't forget to zero the buffer!
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
// update player
|
||||
plr->money += reward->money;
|
||||
plr->fusionmatter += reward->fusionmatter;
|
||||
|
||||
// simple rewards
|
||||
resp->m_iCandy = plr->money;
|
||||
resp->m_iFusionMatter = plr->fusionmatter;
|
||||
resp->iFatigue = 100; // prevents warning message
|
||||
resp->iFatigue_Level = 1;
|
||||
resp->iItemCnt = nrewards;
|
||||
|
||||
for (int i = 0; i < nrewards; i++) {
|
||||
item[i].sItem.iType = reward->itemTypes[i];
|
||||
item[i].sItem.iID = reward->itemIds[i];
|
||||
item[i].iSlotNum = slots[i];
|
||||
item[i].eIL = 1;
|
||||
|
||||
// update player
|
||||
plr->Inven[slots[i]] = item->sItem;
|
||||
}
|
||||
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
}
|
||||
|
||||
void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
|
||||
|
@ -2,7 +2,26 @@
|
||||
|
||||
#include "CNShardServer.hpp"
|
||||
|
||||
#include "contrib/JSON.hpp"
|
||||
|
||||
struct Reward {
|
||||
int32_t id;
|
||||
int32_t itemTypes[4];
|
||||
int32_t itemIds[4];
|
||||
int32_t money;
|
||||
int32_t fusionmatter;
|
||||
|
||||
Reward(int32_t id, nlohmann::json types, nlohmann::json ids, int32_t m, int32_t fm) :
|
||||
id(id), money(m), fusionmatter(fm) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
itemTypes[i] = types[i];
|
||||
itemIds[i] = ids[i];
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
namespace MissionManager {
|
||||
extern std::map<int32_t, Reward*> Rewards;
|
||||
void init();
|
||||
|
||||
void acceptMission(CNSocket* sock, CNPacketData* data);
|
||||
|
@ -1,11 +1,13 @@
|
||||
#include "TableData.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
|
||||
#include "contrib/JSON.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
void TabledataManager::init() {
|
||||
void TableData::init() {
|
||||
int i = 0;
|
||||
|
||||
// load NPCs from NPC.json
|
||||
@ -60,16 +62,15 @@ void TabledataManager::init() {
|
||||
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
|
||||
}
|
||||
|
||||
|
||||
// load everything else from xdttable
|
||||
std::ifstream infile(settings::XDTJSON);
|
||||
nlohmann::json xdtData;
|
||||
|
||||
// read file into json
|
||||
infile >> xdtData;
|
||||
|
||||
// load warps from m_pInstanceTable.m_pWarpData
|
||||
try {
|
||||
std::ifstream infile(settings::XDTJSON);
|
||||
nlohmann::json xdtData;
|
||||
|
||||
// read file into json
|
||||
infile >> xdtData;
|
||||
|
||||
// load warps from m_pInstanceTable.m_pWarpData
|
||||
nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
|
||||
|
||||
for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
|
||||
@ -79,9 +80,35 @@ void TabledataManager::init() {
|
||||
}
|
||||
|
||||
std::cout << "[INFO] populated " << NPCManager::Warps.size() << " Warps" << std::endl;
|
||||
|
||||
// missions
|
||||
nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
|
||||
|
||||
for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
|
||||
auto task = _task.value();
|
||||
|
||||
// rewards
|
||||
if (task["m_iSUReward"] != 0) {
|
||||
auto tmp = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
|
||||
Reward *rew = new Reward(tmp["m_iMissionRewardID"], tmp["m_iMissionRewarItemType"],
|
||||
tmp["m_iMissionRewardItemID"], tmp["m_iCash"], tmp["m_iFusionMatter"]);
|
||||
|
||||
MissionManager::Rewards[task["m_iHTaskID"]] = rew;
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded mission-related data" << std::endl;
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TableData::cleanup() {
|
||||
/*
|
||||
* This is just to shut the address sanitizer up. Dynamically allocated data
|
||||
* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
|
||||
*/
|
||||
for (auto& pair : MissionManager::Rewards)
|
||||
delete pair.second;
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
|
||||
namespace TabledataManager {
|
||||
namespace TableData {
|
||||
void init();
|
||||
void cleanup();
|
||||
}
|
@ -34,6 +34,7 @@ void terminate(int arg) {
|
||||
std::cout << "OpenFusion: terminating." << std::endl;
|
||||
shardServer->kill();
|
||||
shardThread->join();
|
||||
TableData::cleanup();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
@ -71,7 +72,7 @@ int main() {
|
||||
settings::init();
|
||||
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
TabledataManager::init();
|
||||
TableData::init();
|
||||
PlayerManager::init();
|
||||
ChatManager::init();
|
||||
CombatManager::init();
|
||||
|
Loading…
Reference in New Issue
Block a user