mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
Implemented mission rewards.
Might need to refactor item drops, especially after implementing task-result quest item drops.
This commit is contained in:
parent
3172724596
commit
5b49e71de7
@ -2,6 +2,9 @@
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#include "CNStructs.hpp"
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#include "CNStructs.hpp"
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#include "MissionManager.hpp"
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#include "MissionManager.hpp"
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#include "PlayerManager.hpp"
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#include "PlayerManager.hpp"
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#include "ItemManager.hpp"
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std::map<int32_t, Reward*> MissionManager::Rewards;
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void MissionManager::init() {
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void MissionManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_START, acceptMission);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_START, acceptMission);
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@ -27,9 +30,70 @@ void MissionManager::completeMission(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
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sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_SUCC, response);
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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response.iTaskNum = missionData->iTaskNum;
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response.iTaskNum = missionData->iTaskNum;
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if (Rewards.find(missionData->iTaskNum) == Rewards.end()) {
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// not a mission's final task
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
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return;
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}
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Reward *reward = Rewards[missionData->iTaskNum];
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int nrewards = 0;
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for (int i = 0; i < 4; i++) {
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if (reward->itemIds[i] != 0)
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nrewards++;
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}
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int slots[4];
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for (int i = 0; i < nrewards; i++) {
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slots[i] = ItemManager::findFreeSlot(plr);
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if (slots[i] == -1) {
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std::cout << "Not enough room to complete task" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_END_FAIL, fail);
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fail.iTaskNum = missionData->iTaskNum;
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fail.iErrorCode = 13; // inventory full
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sock->sendPacket((void*)&fail, P_FE2CL_REP_PC_TASK_END_FAIL, sizeof(sP_FE2CL_REP_PC_TASK_END_FAIL));
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return;
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}
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}
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE);
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sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
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sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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// update player
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plr->money += reward->money;
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plr->fusionmatter += reward->fusionmatter;
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// simple rewards
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resp->m_iCandy = plr->money;
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resp->m_iFusionMatter = plr->fusionmatter;
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resp->iFatigue = 100; // prevents warning message
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resp->iFatigue_Level = 1;
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resp->iItemCnt = nrewards;
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for (int i = 0; i < nrewards; i++) {
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item[i].sItem.iType = reward->itemTypes[i];
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item[i].sItem.iID = reward->itemIds[i];
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item[i].iSlotNum = slots[i];
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item[i].eIL = 1;
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// update player
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plr->Inven[slots[i]] = item->sItem;
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}
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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}
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void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
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void MissionManager::setMission(CNSocket* sock, CNPacketData* data) {
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@ -52,4 +116,4 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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response.iTaskNum = missionData->iTaskNum;
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response.iTaskNum = missionData->iTaskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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}
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}
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@ -2,11 +2,30 @@
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#include "CNShardServer.hpp"
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#include "CNShardServer.hpp"
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#include "contrib/JSON.hpp"
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struct Reward {
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int32_t id;
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int32_t itemTypes[4];
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int32_t itemIds[4];
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int32_t money;
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int32_t fusionmatter;
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Reward(int32_t id, nlohmann::json types, nlohmann::json ids, int32_t m, int32_t fm) :
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id(id), money(m), fusionmatter(fm) {
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for (int i = 0; i < 4; i++) {
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itemTypes[i] = types[i];
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itemIds[i] = ids[i];
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}
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};
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};
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namespace MissionManager {
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namespace MissionManager {
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extern std::map<int32_t, Reward*> Rewards;
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void init();
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void init();
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void acceptMission(CNSocket* sock, CNPacketData* data);
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void acceptMission(CNSocket* sock, CNPacketData* data);
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void completeMission(CNSocket* sock, CNPacketData* data);
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void completeMission(CNSocket* sock, CNPacketData* data);
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void setMission(CNSocket* sock, CNPacketData* data);
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void setMission(CNSocket* sock, CNPacketData* data);
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void quitMission(CNSocket* sock, CNPacketData* data);
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void quitMission(CNSocket* sock, CNPacketData* data);
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}
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}
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@ -1,11 +1,13 @@
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#include "TableData.hpp"
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "NPCManager.hpp"
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#include "settings.hpp"
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#include "settings.hpp"
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#include "MissionManager.hpp"
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#include "contrib/JSON.hpp"
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#include "contrib/JSON.hpp"
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#include <fstream>
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#include <fstream>
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void TabledataManager::init() {
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void TableData::init() {
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int i = 0;
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int i = 0;
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// load NPCs from NPC.json
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// load NPCs from NPC.json
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@ -60,16 +62,15 @@ void TabledataManager::init() {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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}
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// load everything else from xdttable
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// load everything else from xdttable
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std::ifstream infile(settings::XDTJSON);
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nlohmann::json xdtData;
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// read file into json
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infile >> xdtData;
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// load warps from m_pInstanceTable.m_pWarpData
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try {
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try {
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std::ifstream infile(settings::XDTJSON);
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nlohmann::json xdtData;
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// read file into json
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infile >> xdtData;
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// load warps from m_pInstanceTable.m_pWarpData
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nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
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nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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@ -79,9 +80,35 @@ void TabledataManager::init() {
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}
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}
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std::cout << "[INFO] populated " << NPCManager::Warps.size() << " Warps" << std::endl;
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std::cout << "[INFO] populated " << NPCManager::Warps.size() << " Warps" << std::endl;
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// missions
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nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
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for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
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auto task = _task.value();
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// rewards
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if (task["m_iSUReward"] != 0) {
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auto tmp = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
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Reward *rew = new Reward(tmp["m_iMissionRewardID"], tmp["m_iMissionRewarItemType"],
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tmp["m_iMissionRewardItemID"], tmp["m_iCash"], tmp["m_iFusionMatter"]);
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MissionManager::Rewards[task["m_iHTaskID"]] = rew;
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}
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}
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std::cout << "[INFO] Loaded mission-related data" << std::endl;
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}
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}
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catch (const std::exception& err) {
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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}
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}
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}
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}
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void TableData::cleanup() {
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/*
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* This is just to shut the address sanitizer up. Dynamically allocated data
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* doesn't need to be cleaned up if it's supposed to last the program's full runtime.
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*/
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for (auto& pair : MissionManager::Rewards)
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delete pair.second;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <map>
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#include <map>
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namespace TabledataManager {
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namespace TableData {
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void init();
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void init();
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}
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void cleanup();
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}
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@ -34,6 +34,7 @@ void terminate(int arg) {
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std::cout << "OpenFusion: terminating." << std::endl;
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std::cout << "OpenFusion: terminating." << std::endl;
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shardServer->kill();
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shardServer->kill();
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shardThread->join();
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shardThread->join();
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TableData::cleanup();
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exit(0);
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exit(0);
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}
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}
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@ -71,7 +72,7 @@ int main() {
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settings::init();
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settings::init();
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std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
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std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
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std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
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TabledataManager::init();
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TableData::init();
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PlayerManager::init();
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PlayerManager::init();
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ChatManager::init();
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ChatManager::init();
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CombatManager::init();
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CombatManager::init();
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